prosperon/source/shaders/textvert.glsl

11 lines
248 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vec2(vertex.z, 1.0 - vertex.w);
2022-06-21 23:16:14 -05:00
}