Actors can be created with jso files. Make one by calling 'actor.spawn(file)'.
Entities are specialized actors, that are in the world of the computer game. While calling delay on actor causes a delay relative to real-life time, delay on an entity causes a delay relative to the game world time.
In addition, any script can be run by running "load".
## Entities
Entities are defined in a jso file. The "this" parameter in the jso file is a reference to the actor, allowing you to define properties on it.
Computation takes place in turns. Each entity has functions called, if they exist. If a machine has multiple threads, multiple entities may be taking turns at a time.