11 lines
178 B
Plaintext
11 lines
178 B
Plaintext
|
#version 330
|
||
|
layout (location = 0) in vec2 pos;
|
||
|
|
||
|
layout (std140) uniform Projection {
|
||
|
mat4 projection;
|
||
|
};
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = projection * vec4(pos, 0.f, 1.f);
|
||
|
}
|