prosperon/source/shaders/3d/shadowvert.glsl

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2022-06-21 23:16:14 -05:00
#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 lightSpaceMatrix;
uniform mat4 model;
void main()
{
gl_Position = lightSpaceMatrix * model * vec4(aPos, 1.0);
}