21 lines
346 B
Plaintext
21 lines
346 B
Plaintext
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (std140) uniform Matrices {
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mat4 projection;
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mat4 view;
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};
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out vec3 vcolor;
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uniform mat4 model;
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void main()
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{
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vec3 m = aPos;
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vcolor.r = m.r / 1.f;
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vcolor.g = m.g / 1.f;
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vcolor.b = m.b / 1.f;
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gl_Position = projection * view * model * (vec4(m, 1.f));
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}
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