prosperon/scripts/color.js

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var Color = {
white: [255,255,255],
black: [0,0,0],
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blue: [0,0,255],
green: [0,255,0],
yellow: [255,255,0],
red: [255,0,0],
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gray: [181,181,181],
cyan: [0,255,255],
purple: [162,93,227],
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orange: [255,144,64],
magenta: [255,0,255],
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};
Color.editor = {};
Color.editor.ur = Color.green;
Color.tohtml = function(v)
{
var html = v.map(function(n) { return Number.hex(n*255); });
return "#" + html.join('');
}
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var esc = {};
esc.reset = "\x1b[0";
esc.color = function(v) {
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var c = v.map(function(n) { return Math.floor(n*255); });
var truecolor = "\x1b[38;2;" + c.join(';') + ';';
return truecolor;
}
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esc.doc = "Functions and constants for ANSI escape sequences.";
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Color.Arkanoid = {
orange: [255,143,0],
teal: [0,255,255],
green: [0,255,0],
red: [255,0,0],
blue: [0,112,255],
purple: [255,0,255],
yellow: [255,255,0],
silver: [157,157,157],
gold: [188,174,0],
};
Color.Arkanoid.Powerups = {
red: [174,0,0], /* laser */
blue: [0,0,174], /* enlarge */
green: [0,174,0], /* catch */
orange: [224,143,0], /* slow */
purple: [210,0,210], /* break */
cyan: [0,174,255], /* disruption */
gray: [143,143,143] /* 1up */
};
Color.Gameboy = {
darkest: [229,107,26],
dark: [229,189,26],
light: [189,229,26],
lightest: [107,229,26],
};
Color.Apple = {
green: [94,189,62],
yellow: [255,185,0],
orange: [247,130,0],
red: [226,56,56],
purple: [151,57,153],
blue: [0,156,223]
};
Color.Debug = {
boundingbox: Color.white,
names: [84,110,255],
};
Color.Editor = {
grid: [99,255,128],
select: [255,255,55],
newgroup: [120,255,10],
};
/* Detects the format of all colors and munges them into a floating point format */
Color.normalize = function(c) {
var add_a = function(a) {
var n = this.slice();
n.a = a;
return n;
};
for (var p of Object.keys(c)) {
var fmt = "nrm";
if (typeof c[p] !== 'object') continue;
if (!Array.isArray(c[p])) {
Color.normalize(c[p]);
continue;
}
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c[p][3] = 255;
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for (var color of c[p]) {
if (color > 1) {
fmt = "8b";
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break;
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}
}
switch(fmt) {
case "8b":
c[p] = c[p].map(function(x) { return x/255; });
}
c[p].alpha = add_a;
}
};
Color.normalize(Color);
Object.deepfreeze(Color);
var ColorMap = {};
ColorMap.makemap = function(map)
{
var newmap = Object.create(ColorMap);
Object.assign(newmap, map);
return newmap;
}
ColorMap.Jet = ColorMap.makemap({
0: [0,0,131],
0.125: [0,60,170],
0.375: [5,255,255],
0.625: [255,255,0],
0.875: [250,0,0],
1: [128,0,0]
});
ColorMap.BlueRed = ColorMap.makemap({
0: [0,0,255],
1: [255,0,0]
});
ColorMap.Inferno = ColorMap.makemap({
0:[0,0,4],
0.13: [31,12,72],
0.25: [85,15,109],
0.38: [136,34,106],
0.5: [186,54,85],
0.63: [227,89,51],
0.75: [249,140,10],
0.88: [249,201,50],
1: [252,255,164]
});
ColorMap.Bathymetry = ColorMap.makemap({
0: [40,26,44],
0.13: [59.49,90],
0.25: [64,76,139],
0.38: [63,110,151],
0.5: [72,142,158],
0.63: [85,174,163],
0.75: [120,206,163],
0.88: [187,230,172],
1: [253,254,204]
});
ColorMap.Viridis = ColorMap.makemap({
0: [68,1,84],
0.13: [71,44,122],
0.25: [59,81,139],
0.38: [44,113,142],
0.5: [33,144,141],
0.63: [39,173,129],
0.75: [92,200,99],
0.88: [170,220,50],
1: [253,231,37]
});
Color.normalize(ColorMap);
ColorMap.sample = function(t, map = this)
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{
if (t < 0) return map[0];
if (t > 1) return map[1];
var lastkey = 0;
for (var key of Object.keys(map).sort()) {
if (t < key) {
var b = map[key];
var a = map[lastkey];
var tt = (key - lastkey) * t;
return a.lerp(b, tt);
}
lastkey = key;
}
return map[1];
}
ColorMap.doc = {
sample: "Sample a given colormap at the given percentage (0 to 1).",
};
Object.freeze(ColorMap);
return {
Color,
esc,
ColorMap
}