2023-04-22 16:44:26 -05:00
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/*
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Editor-only variables on objects
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selectable
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*/
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2023-04-28 12:49:18 -05:00
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var required_files = ["proto.json"];
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required_files.forEach(x => {
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if (!IO.exists(x)) slurpwrite("", x);
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});
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2023-04-22 16:44:26 -05:00
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var editor_level = Level.create();
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var editor_camera = editor_level.spawn(camera2d);
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editor_camera.save = false;
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set_cam(editor_camera.body);
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var editor_config = {
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grid_size: 100,
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};
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var configs = {
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toString() { return "configs"; },
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editor: editor_config,
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physics: physics,
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local: local_conf,
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collision: Collision,
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};
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var editor = {
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dbgdraw: false,
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selected: null,
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selectlist: [],
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moveoffset: [0,0],
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startrot: 0,
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rotoffset: 0,
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obj_panel: false,
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camera: editor_camera,
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edit_level: {}, /* The current level that is being edited */
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working_layer: -1,
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cursor: null,
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edit_mode: "basic",
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input_f1_pressed() {
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if (Keys.ctrl()) {
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this.edit_mode = "basic";
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return;
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}
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Debug.draw_phys(!Debug.phys_drawing);
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},
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input_f2_pressed() {
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if (Keys.ctrl()) {
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this.edit_mode = "brush";
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return;
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}
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objectexplorer.on_close = save_configs;
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objectexplorer.obj = configs;
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this.openpanel(objectexplorer);
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},
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input_j_pressed() {
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if (Keys.alt()) {
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var varmakes = this.selectlist.filter(function(x) { return x.hasOwn('varname'); });
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varmakes.forEach(function(x) { delete x.varname; });
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} else if (Keys.ctrl()) {
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var varmakes = this.selectlist.filter(function(x) { return !x.hasOwn('varname'); });
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varmakes.forEach(function(x) {
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var allvnames = [];
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this.edit_level.objects.forEach(function(x) {
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if (x.varname)
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allvnames.push(x.varname);
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});
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var vname = x.from.replace(/ /g, '_').replace(/_object/g, '').replace(/\..*$/g, '');
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var tnum = 1;
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var testname = vname + "_" + tnum;
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while (allvnames.includes(testname)) {
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tnum++;
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testname = vname + "_" + tnum;
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}
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x.varname = testname;
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},this);
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}
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},
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input_i_pressed() {
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if (!Keys.ctrl()) return;
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this.openpanel(levellistpanel, true);
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},
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input_y_pressed() {
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if (Keys.ctrl()) {
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if (this.selectlist.length !== 1) return;
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objectexplorer.obj = this.selectlist[0];
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objectexplorer.on_close = this.save_prototypes;
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this.openpanel(objectexplorer);
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} else if (Keys.alt()) {
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this.openpanel(protoexplorer);
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}
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},
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try_select() { /* nullify true if it should set selected to null if it doesn't find an object */
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var go = physics.pos_query(screen2world(Mouse.pos));
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return this.do_select(go);
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},
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/* Tries to select id */
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do_select(go) {
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var obj = go >= 0 ? Game.object(go) : null;
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if (!obj || !obj.selectable) return null;
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if (this.working_layer > -1 && obj.draw_layer !== this.working_layer) return null;
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if (obj.level !== this.edit_level) {
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var testlevel = obj.level;
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while (testlevel && testlevel.level !== this.edit_level) {
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testlevel = testlevel.level;
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}
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return testlevel;
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}
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return obj;
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},
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curpanel: null,
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input_o_pressed() {
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if (this.sel_comp) return;
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if (Keys.ctrl() && Keys.alt()) {
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if (this.selectlist.length === 1 && this.selectlist[0].file) {
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if (this.edit_level.dirty) return;
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this.load(this.selectlist[0].file);
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}
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return;
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}
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if (Keys.ctrl() && Keys.shift()) {
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if (!this.edit_level.dirty)
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this.load_prev();
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return;
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}
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if (Keys.ctrl()) {
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if (this.check_level_nested())
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return;
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if (this.edit_level.dirty) {
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this.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", function() {
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this.clear_level();
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this.openpanel(openlevelpanel);
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}.bind(this)));
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return;
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}
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this.openpanel(openlevelpanel);
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return;
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}
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if (Keys.alt()) {
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this.openpanel(addlevelpanel);
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return;
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}
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this.obj_panel = !this.obj_panel;
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},
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check_level_nested() {
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if (this.edit_level.level) {
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this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
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return true;
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}
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return false;
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},
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levellist: false,
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programmode: false,
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input_l_pressed() {
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if (this.sel_comp) return;
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if (Keys.ctrl()) {
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texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
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texteditor.input_s_pressed = function() {
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if (!Keys.ctrl()) return;
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editor.edit_level.script = texteditor.value;
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editor.save_current();
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texteditor.startbuffer = texteditor.value.slice();
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};
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this.openpanel(texteditor);
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if (!this.edit_level.script)
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this.edit_level.script = "";
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texteditor.value = this.edit_level.script;
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texteditor.start();
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} else if (Keys.alt()) {
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this.programmode = !this.programmode;
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}
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},
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delete_empty_reviver(key, val) {
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if (typeof val === 'object' && val.empty)
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return undefined;
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return val;
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},
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input_minus_pressed() {
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if (this.sel_comp) return;
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if (!this.selectlist.empty) {
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this.selectlist.forEach(function(x) { x.draw_layer--; });
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return;
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}
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if (this.working_layer > -1)
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this.working_layer--;
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},
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input_plus_pressed() {
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if (this.sel_comp) return;
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if (!this.selectlist.empty) {
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2023-04-28 12:49:18 -05:00
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this.selectlist.forEach(x => x.draw_layer++);
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2023-04-22 16:44:26 -05:00
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return;
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}
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if (this.working_layer < 4)
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this.working_layer++;
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},
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input_p_pressed() {
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if (Keys.ctrl()) {
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if (Keys.shift()) {
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/* Save prototype as */
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if (this.selectlist.length !== 1) return;
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this.openpanel(saveprototypeas);
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return;
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}
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else {
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this.save_proto();
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}
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} else if (Keys.alt())
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this.openpanel(prefabpanel);
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},
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save_proto() {
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if (this.selectlist.length !== 1) return;
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2023-04-28 12:49:18 -05:00
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Log.warn(`Saving prototype ${this.selectlist[0].toString()}`);
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var protos = JSON.parse(IO.slurp("proto.json"));
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2023-04-22 16:44:26 -05:00
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var tobj = this.selectlist[0].prop_obj();
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var pobj = this.selectlist[0].__proto__.prop_obj();
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2023-04-28 12:49:18 -05:00
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Log.warn("Going to deep merge.");
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2023-04-22 16:44:26 -05:00
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deep_merge(pobj, tobj);
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2023-04-28 12:49:18 -05:00
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Log.warn("Finished deep merge.");
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2023-04-22 16:44:26 -05:00
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pobj.from = this.selectlist[0].__proto__.from;
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2023-04-28 12:49:18 -05:00
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2023-04-22 16:44:26 -05:00
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protos[this.selectlist[0].__proto__.name] = pobj;
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2023-04-28 12:49:18 -05:00
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Log.warn(JSON.stringify(protos));
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2023-04-22 16:44:26 -05:00
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slurpwrite(JSON.stringify(protos, null, 2), "proto.json");
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/* Save object changes to parent */
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dainty_assign(this.selectlist[0].__proto__, tobj);
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/* Remove the local from this object */
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unmerge(this.selectlist[0], tobj);
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/* Now sync all objects */
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2023-04-28 12:49:18 -05:00
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Game.objects.forEach(x => x.sync());
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2023-04-22 16:44:26 -05:00
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},
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save_prototypes() {
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2023-04-28 12:49:18 -05:00
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save_gameobjects_as_prototypes();
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2023-04-22 16:44:26 -05:00
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},
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/* Save the selected object as a new prototype, extending the chain */
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save_proto_as(name) {
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if (name in gameobjects) {
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Log.info("Already an object with name '" + name + "'. Choose another one.");
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return;
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}
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var newp = this.selectlist[0].__proto__.clone(name);
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for (var key in newp)
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if (typeof newp[key] === 'object' && 'clone' in newp[key])
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newp[key] = newp[key].clone();
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dainty_assign(newp, this.selectlist[0].prop_obj());
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this.selectlist[0].kill();
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var gopos = this.selectlist[0].pos;
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this.unselect();
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var proto = this.edit_level.spawn(gameobjects[name]);
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this.selectlist.push(proto);
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this.save_proto();
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proto.pos = gopos;
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},
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/* Save selected object as a new prototype, replacing the current prototype */
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save_type_as(name) {
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if (name in gameobjects) {
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Log.info("Already an object with name '" + name + "'. Choose another one.");
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return;
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}
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var newp = this.selectlist[0].__proto__.__proto__.clone(name);
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for (var key in newp)
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if (typeof newp[key] === 'object' && 'clone' in newp[key])
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newp[key] = newp[key].clone();
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var tobj = this.selectlist[0].prop_obj();
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var pobj = this.selectlist[0].__proto__.prop_obj();
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deep_merge(pobj, tobj);
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dainty_assign(newp, pobj);
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this.selectlist[0].kill();
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this.unselect();
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var proto = this.edit_level.spawn(gameobjects[name]);
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this.selectlist.push(proto);
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this.save_proto();
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},
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/* Makes it so only these objects are editable */
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focus_objects(objs) {
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},
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dup_objects(x) {
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var objs = x.slice();
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var duped = [];
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objs.forEach(function(x,i) {
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if (x.file) {
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var newlevel = this.edit_level.addfile(x.file);
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newlevel.pos = x.pos;
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newlevel.angle = x.angle;
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duped.push(newlevel);
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} else {
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var newobj = this.edit_level.spawn(x.__proto__);
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duped.push(newobj);
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newobj.pos = x.pos;
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newobj.angle = x.angle;
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dainty_assign(newobj, x.prop_obj());
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}
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},this);
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duped.forEach(function(x) { delete duped.varname; });
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return duped.flat();
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},
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input_d_pressed() {
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if (!Keys.ctrl() || this.selectlist.length === 0) return;
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var duped = this.dup_objects(this.selectlist);
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this.unselect();
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this.selectlist = duped;
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},
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sel_start: [],
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input_lmouse_pressed() {
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if (this.sel_comp) return;
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if (this.edit_mode === "brush") {
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this.paste();
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return;
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}
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if (this.selectlist.length === 1 && Keys.ctrl() && Keys.shift() && Keys.alt()) {
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this.selectlist[0].set_center(screen2world(Mouse.pos));
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return;
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}
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this.sel_start = screen2world(Mouse.pos);
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},
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|
|
|
|
|
points2cwh(start, end) {
|
|
|
|
var c = [];
|
|
|
|
c[0] = (end[0] - start[0]) / 2;
|
|
|
|
c[0] += start[0];
|
|
|
|
c[1] = (end[1] - start[1]) / 2;
|
|
|
|
c[1] += start[1];
|
|
|
|
var wh = [];
|
|
|
|
wh[0] = Math.abs(end[0] - start[0]);
|
|
|
|
wh[1] = Math.abs(end[1] - start[1]);
|
|
|
|
return {c: c, wh: wh};
|
|
|
|
},
|
|
|
|
|
|
|
|
input_lmouse_released() {
|
|
|
|
Mouse.normal();
|
|
|
|
if (!this.sel_start) return;
|
|
|
|
|
|
|
|
if (this.sel_comp) {
|
|
|
|
this.sel_start = null;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var selects = [];
|
|
|
|
|
|
|
|
/* TODO: selects somehow gets undefined objects in here */
|
|
|
|
if (screen2world(Mouse.pos).equal(this.sel_start)) {
|
|
|
|
var sel = this.try_select();
|
|
|
|
if (sel) selects.push(sel);
|
|
|
|
} else {
|
|
|
|
var box = this.points2cwh(this.sel_start, screen2world(Mouse.pos));
|
|
|
|
|
|
|
|
box.pos = box.c;
|
|
|
|
|
|
|
|
var hits = physics.box_query(box);
|
|
|
|
|
|
|
|
hits.forEach(function(x, i) {
|
|
|
|
var obj = this.do_select(x);
|
|
|
|
if (obj)
|
|
|
|
selects.push(obj);
|
|
|
|
},this);
|
|
|
|
|
|
|
|
var levels = this.edit_level.objects.filter(function(x) { return x.file; });
|
|
|
|
var lvlpos = [];
|
|
|
|
levels.forEach(function(x) { lvlpos.push(x.pos); });
|
|
|
|
var lvlhits = physics.box_point_query(box, lvlpos);
|
|
|
|
|
|
|
|
lvlhits.forEach(function(x) { selects.push(levels[x]); });
|
|
|
|
}
|
|
|
|
|
|
|
|
this.sel_start = null;
|
|
|
|
selects = selects.flat();
|
|
|
|
selects = selects.unique();
|
|
|
|
|
|
|
|
if (selects.empty) return;
|
|
|
|
|
|
|
|
if (Keys.shift()) {
|
|
|
|
selects.forEach(function(x) {
|
|
|
|
this.selectlist.push_unique(x);
|
|
|
|
}, this);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
selects.forEach(function(x) {
|
|
|
|
this.selectlist.remove(x);
|
|
|
|
}, this);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.selectlist = [];
|
|
|
|
selects.forEach(function(x) {
|
|
|
|
if (x !== null)
|
|
|
|
this.selectlist.push(x);
|
|
|
|
}, this);
|
|
|
|
},
|
|
|
|
|
|
|
|
mover(amt, snap) {
|
|
|
|
return function(go) { go.pos = go.pos.add(amt)};
|
|
|
|
},
|
|
|
|
|
|
|
|
input_any_released() {
|
|
|
|
this.check_snapshot();
|
|
|
|
this.edit_level.check_dirty();
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
step_amt() { return Keys.shift() ? 10 : 1; },
|
|
|
|
|
|
|
|
on_grid(pos) {
|
|
|
|
return pos.every(function(x) { return x % editor_config.grid_size === 0; });
|
|
|
|
},
|
|
|
|
|
|
|
|
snapper(dir, grid) {
|
|
|
|
return function(go) {
|
|
|
|
go.pos = go.pos.add(dir.scale(grid/2));
|
|
|
|
go.pos = go.pos.map(function(x) { return Math.snap(x, grid) }, this);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_up_pressed() {
|
|
|
|
this.key_move([0,1]);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_up_rep() {
|
|
|
|
this.input_up_pressed();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_left_pressed() {
|
|
|
|
this.key_move([-1,0]);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_left_rep() {
|
|
|
|
this.input_left_pressed();
|
|
|
|
},
|
|
|
|
|
|
|
|
key_move(dir) {
|
|
|
|
if (Keys.ctrl())
|
|
|
|
this.selectlist.forEach(this.snapper(dir.scale(1.01), editor_config.grid_size));
|
|
|
|
else
|
|
|
|
this.selectlist.forEach(this.mover(dir.scale(this.step_amt())));
|
|
|
|
},
|
|
|
|
|
|
|
|
input_right_pressed() {
|
|
|
|
this.key_move([1,0]);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_right_rep() {
|
|
|
|
this.input_right_pressed();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_down_pressed() {
|
|
|
|
this.key_move([0,-1]);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_down_rep() {
|
|
|
|
this.input_down_pressed();
|
|
|
|
},
|
|
|
|
|
|
|
|
/* Snapmode
|
|
|
|
0 No snap
|
|
|
|
1 Pixel snap
|
|
|
|
2 Grid snap
|
|
|
|
*/
|
|
|
|
snapmode: 0,
|
|
|
|
|
|
|
|
snapped_pos(pos) {
|
|
|
|
switch (this.snapmode) {
|
|
|
|
case 0:
|
|
|
|
return pos;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
return pos.map(function(x) { return Math.round(x); });
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
return pos.map
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_delete_pressed() {
|
2023-04-28 12:49:18 -05:00
|
|
|
this.selectlist.forEach(x => x.kill());
|
2023-04-22 16:44:26 -05:00
|
|
|
this.unselect();
|
|
|
|
},
|
|
|
|
|
|
|
|
unselect() {
|
|
|
|
this.selectlist = [];
|
|
|
|
this.grabselect = null;
|
|
|
|
this.sel_comp = null;
|
|
|
|
},
|
|
|
|
|
|
|
|
sel_comp: null,
|
|
|
|
|
|
|
|
input_m_pressed() {
|
|
|
|
if (this.sel_comp) return;
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
|
|
x.flipy = !x.flipy;
|
|
|
|
});
|
|
|
|
} else
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
|
|
x.flipx = !x.flipx;
|
|
|
|
});
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
input_u_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
|
|
x.revert();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.alt()) {
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
|
|
x.unique = true;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
comp_info: false,
|
|
|
|
|
|
|
|
input_q_pressed() {
|
|
|
|
this.comp_info = !this.comp_info;
|
|
|
|
},
|
|
|
|
|
|
|
|
brush_obj: null,
|
|
|
|
|
|
|
|
input_b_pressed() {
|
|
|
|
if (this.sel_comp) return;
|
|
|
|
if (this.brush_obj) {
|
|
|
|
this.brush_obj = null;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.selectlist.length !== 1) return;
|
|
|
|
this.brush_obj = this.selectlist[0];
|
|
|
|
this.unselect();
|
|
|
|
},
|
|
|
|
|
|
|
|
camera_recalls: {},
|
|
|
|
|
|
|
|
input_num_pressed(num) {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.camera_recalls[num] = {
|
|
|
|
pos:this.camera.pos,
|
|
|
|
zoom:this.camera.zoom
|
|
|
|
};
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.alt()) {
|
|
|
|
switch(num) {
|
|
|
|
case 0:
|
|
|
|
Render.normal();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
Render.wireframe();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (num === 0) {
|
|
|
|
this.camera.pos = [0,0];
|
|
|
|
this.camera.zoom = 1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (num in this.camera_recalls)
|
|
|
|
Object.assign(this.camera, this.camera_recalls[num]);
|
|
|
|
},
|
|
|
|
|
|
|
|
zoom_to_bb(bb) {
|
|
|
|
var cwh = bb2cwh(bb);
|
|
|
|
|
|
|
|
var xscale = cwh.wh.x / Window.width;
|
|
|
|
var yscale = cwh.wh.y / Window.height;
|
|
|
|
|
|
|
|
var zoom = yscale > xscale ? yscale : xscale;
|
|
|
|
|
|
|
|
this.camera.pos = cwh.c;
|
|
|
|
this.camera.zoom = zoom*1.3;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_f_pressed() {
|
|
|
|
if (!Keys.ctrl()) {
|
|
|
|
if (this.selectlist.length === 0) return;
|
|
|
|
var bb = this.selectlist[0].boundingbox;
|
|
|
|
this.selectlist.forEach(function(obj) { bb = bb_expand(bb, obj.boundingbox); });
|
|
|
|
this.zoom_to_bb(bb);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.shift()) {
|
|
|
|
if (!this.edit_level.level) return;
|
|
|
|
|
|
|
|
this.edit_level = this.edit_level.level;
|
|
|
|
this.unselect();
|
|
|
|
this.reset_undos();
|
|
|
|
this.curlvl = this.edit_level.save();
|
|
|
|
this.edit_level.filejson = this.edit_level.save();
|
|
|
|
this.edit_level.check_dirty();
|
|
|
|
} else {
|
|
|
|
if (this.selectlist.length === 1) {
|
|
|
|
if (!this.selectlist[0].file) return;
|
|
|
|
this.edit_level = this.selectlist[0];
|
|
|
|
this.unselect();
|
|
|
|
this.reset_undos();
|
|
|
|
this.curlvl = this.edit_level.save();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_rmouse_down() {
|
|
|
|
if (Keys.ctrl() && Keys.alt())
|
|
|
|
this.camera.zoom = this.z_start * (1 + (Mouse.pos[1] - this.mousejoy[1])/500);
|
|
|
|
},
|
|
|
|
|
|
|
|
z_start: 1,
|
|
|
|
|
|
|
|
input_rmouse_released() {
|
|
|
|
Mouse.normal();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_rmouse_pressed() {
|
|
|
|
if (Keys.shift()) {
|
|
|
|
this.cursor = null;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.ctrl() && Keys.alt()) {
|
|
|
|
this.mousejoy = Mouse.pos;
|
|
|
|
this.z_start = this.camera.zoom;
|
|
|
|
Mouse.disabled();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.brush_obj)
|
|
|
|
this.brush_obj = null;
|
|
|
|
|
|
|
|
if (this.sel_comp) {
|
|
|
|
this.sel_comp = null;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.unselect();
|
|
|
|
},
|
|
|
|
|
|
|
|
grabselect: null,
|
|
|
|
mousejoy: [0,0],
|
|
|
|
joystart: [0,0],
|
|
|
|
|
|
|
|
input_mmouse_pressed() {
|
|
|
|
if (Keys.ctrl() && Keys.alt()) {
|
|
|
|
this.mousejoy = Mouse.pos;
|
|
|
|
this.joystart = this.camera.pos;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.shift() && Keys.ctrl()) {
|
|
|
|
this.cursor = find_com(this.selectlist);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.brush_obj) {
|
|
|
|
this.selectlist = this.dup_objects([this.brush_obj]);
|
|
|
|
this.selectlist[0].pos = screen2world(Mouse.pos);
|
|
|
|
this.grabselect = this.selectlist[0];
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.sel_comp && 'pick' in this.sel_comp) {
|
|
|
|
this.grabselect = this.sel_comp.pick(screen2world(Mouse.pos));
|
|
|
|
if (!this.grabselect) return;
|
|
|
|
|
|
|
|
this.moveoffset = this.sel_comp.gameobject.this2world(this.grabselect).sub(screen2world(Mouse.pos));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var grabobj = this.try_select();
|
|
|
|
if (Array.isArray(grabobj)) {
|
|
|
|
this.selectlist = grabobj;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
this.grabselect = null;
|
|
|
|
if (!grabobj) return;
|
|
|
|
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
grabobj = this.dup_objects([grabobj])[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
this.grabselect = grabobj;
|
|
|
|
|
|
|
|
if (!this.selectlist.includes(grabobj)) {
|
|
|
|
this.selectlist = [];
|
|
|
|
this.selectlist.push(grabobj);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.moveoffset = this.grabselect.pos.sub(screen2world(Mouse.pos));
|
|
|
|
},
|
|
|
|
|
|
|
|
input_mmouse_released() {
|
|
|
|
Mouse.normal();
|
|
|
|
this.grabselect = null;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_mmouse_down() {
|
|
|
|
if (Keys.shift() && !Keys.ctrl()) {
|
|
|
|
this.cursor = Mouse.worldpos;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.alt() && Keys.ctrl()) {
|
|
|
|
this.camera.pos = this.joystart.add(Mouse.pos.sub(this.mousejoy).mapc(mult, [-1,1]).scale(editor_camera.zoom));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this.grabselect) return;
|
|
|
|
|
|
|
|
if ('pos' in this.grabselect)
|
|
|
|
this.grabselect.pos = this.moveoffset.add(screen2world(Mouse.pos));
|
|
|
|
else
|
|
|
|
this.grabselect.set(this.selectlist[0].world2this(this.moveoffset.add(screen2world(Mouse.pos))));
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
stash: "",
|
|
|
|
|
|
|
|
start_play_ed() {
|
|
|
|
this.stash = this.edit_level.save();
|
|
|
|
this.edit_level.kill();
|
|
|
|
load_configs("game.config");
|
|
|
|
game.start();
|
|
|
|
unset_pawn(this);
|
|
|
|
set_pawn(limited_editor);
|
|
|
|
Register.unregister_obj(this);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_f5_pressed() {
|
|
|
|
/* Start debug.lvl */
|
|
|
|
if (!sim_playing()) {
|
|
|
|
this.start_play_ed();
|
|
|
|
Level.loadlevel("debug_start.lvl");
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_f6_pressed() {
|
|
|
|
/* Start game.lvl */
|
|
|
|
if (!sim_playing()) {
|
|
|
|
this.start_play_ed();
|
|
|
|
// Level.loadlevel(
|
|
|
|
/* Load level of what was being edited */
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_f7_pressed() {
|
|
|
|
/* Start current level */
|
|
|
|
if (!sim_playing()) {
|
|
|
|
this.start_play_ed();
|
|
|
|
Level.loadlevel("game.lvl");
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_escape_pressed() {
|
|
|
|
this.openpanel(quitpanel);
|
|
|
|
},
|
|
|
|
|
|
|
|
moveoffsets: [],
|
|
|
|
|
|
|
|
input_g_pressed() {
|
|
|
|
if (Keys.ctrl() && Keys.shift()) {
|
|
|
|
Log.info("Saving as level...");
|
|
|
|
this.openpanel(groupsaveaspanel);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.alt() && this.cursor) {
|
|
|
|
var com = find_com(this.selectlist);
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
|
|
x.pos = x.pos.sub(com).add(this.cursor);
|
|
|
|
},this);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.sel_comp) {
|
|
|
|
if ('pos' in this.sel_comp)
|
|
|
|
this.moveoffset = this.sel_comp.pos.sub(screen2world(Mouse.pos));
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.selectlist = this.dup_objects(this.selectlist);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.selectlist.forEach(function(x,i) {
|
|
|
|
this.moveoffsets[i] = x.pos.sub(screen2world(Mouse.pos));
|
|
|
|
}, this);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_g_down() {
|
|
|
|
if (Keys.alt()) return;
|
|
|
|
if (this.sel_comp) {
|
|
|
|
this.sel_comp.pos = this.moveoffset.add(screen2world(Mouse.pos));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.moveoffsets.length === 0) return;
|
|
|
|
|
|
|
|
this.selectlist.forEach(function(x,i) {
|
|
|
|
x.pos = this.moveoffsets[i].add(screen2world(Mouse.pos));
|
|
|
|
}, this);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_g_released() {
|
|
|
|
this.moveoffsets = [];
|
|
|
|
},
|
|
|
|
|
|
|
|
scaleoffset: 0,
|
|
|
|
startscales: [],
|
|
|
|
selected_com: [0,0],
|
|
|
|
|
|
|
|
openpanel(panel, dontsteal) {
|
|
|
|
if (this.curpanel)
|
|
|
|
this.curpanel.close();
|
|
|
|
|
|
|
|
this.curpanel = panel;
|
|
|
|
|
|
|
|
var stolen = this;
|
|
|
|
if (dontsteal)
|
|
|
|
stolen = null;
|
|
|
|
|
|
|
|
this.curpanel.open(stolen);
|
|
|
|
},
|
|
|
|
|
|
|
|
curpanels: [],
|
|
|
|
addpanel(panel) {
|
|
|
|
this.curpanels.push(panel);
|
|
|
|
panel.open();
|
|
|
|
},
|
|
|
|
|
|
|
|
cleanpanels(panel) {
|
|
|
|
this.curpanels = this.curpanels.filter(function(x) { return x.on; });
|
|
|
|
},
|
|
|
|
|
|
|
|
input_s_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
if (Keys.shift()) {
|
|
|
|
this.openpanel(saveaspanel);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.edit_level.level) {
|
|
|
|
if (!this.edit_level.unique)
|
|
|
|
this.save_current();
|
|
|
|
|
|
|
|
this.selectlist = [];
|
|
|
|
this.selectlist.push(this.edit_level);
|
|
|
|
this.edit_level = this.edit_level.level;
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.save_current();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var offf = this.cursor ? this.cursor : this.selected_com;
|
|
|
|
this.scaleoffset = Vector.length(Mouse.worldpos.sub(offf));
|
|
|
|
|
|
|
|
if (this.sel_comp) {
|
|
|
|
if (!('scale' in this.sel_comp)) return;
|
|
|
|
this.startscales = [];
|
|
|
|
this.startscales.push(this.sel_comp.scale);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.selectlist.forEach(function(x, i) {
|
|
|
|
this.startscales[i] = x.scale;
|
|
|
|
if (this.cursor)
|
|
|
|
this.startoffs[i] = x.pos.sub(this.cursor);
|
|
|
|
}, this);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_s_down() {
|
|
|
|
if (!this.scaleoffset) return;
|
|
|
|
var offf = this.cursor ? this.cursor : this.selected_com;
|
|
|
|
var dist = Vector.length(screen2world(Mouse.pos).sub(offf));
|
|
|
|
var scalediff = dist/this.scaleoffset;
|
|
|
|
|
|
|
|
if (this.sel_comp) {
|
|
|
|
if (!('scale' in this.sel_comp)) return;
|
|
|
|
this.sel_comp.scale = this.startscales[0] * scalediff;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.selectlist.forEach(function(x, i) {
|
|
|
|
x.scale = this.startscales[i] * scalediff;
|
|
|
|
if (this.cursor)
|
|
|
|
x.pos = this.cursor.add(this.startoffs[i].scale(scalediff));
|
|
|
|
}, this);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_s_released() {
|
|
|
|
this.scaleoffset = null;
|
|
|
|
},
|
|
|
|
|
|
|
|
startrots: [],
|
|
|
|
startpos: [],
|
|
|
|
startoffs: [],
|
|
|
|
|
|
|
|
input_r_pressed() {
|
|
|
|
this.startrots = [];
|
|
|
|
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
|
|
x.angle = -x.angle;
|
|
|
|
});
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.sel_comp && 'angle' in this.sel_comp) {
|
|
|
|
var relpos = screen2world(Mouse.pos).sub(this.sel_comp.gameobject.pos);
|
|
|
|
this.startoffset = Math.atan2(relpos.y, relpos.x);
|
|
|
|
this.startrot = this.sel_comp.angle;
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var offf = this.cursor ? this.cursor : this.selected_com;
|
|
|
|
var relpos = screen2world(Mouse.pos).sub(offf);
|
|
|
|
this.startoffset = Math.atan2(relpos[1], relpos[0]);
|
|
|
|
|
|
|
|
this.selectlist.forEach(function(x, i) {
|
|
|
|
this.startrots[i] = x.angle;
|
|
|
|
this.startpos[i] = x.pos;
|
|
|
|
this.startoffs[i] = x.pos.sub(offf);
|
|
|
|
}, this);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_r_down() {
|
|
|
|
if (this.sel_comp && 'angle' in this.sel_comp) {
|
|
|
|
if (!('angle' in this.sel_comp)) return;
|
|
|
|
var relpos = screen2world(Mouse.pos).sub(this.sel_comp.gameobject.pos);
|
|
|
|
var anglediff = Math.rad2deg(Math.atan2(relpos.y, relpos.x)) - this.startoffset;
|
|
|
|
this.sel_comp.angle = this.startrot + anglediff;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (this.startrots.empty) return;
|
|
|
|
|
|
|
|
var offf = this.cursor ? this.cursor : this.selected_com;
|
|
|
|
var relpos = screen2world(Mouse.pos).sub(offf);
|
|
|
|
var anglediff = Math.rad2deg(Math.atan2(relpos[1], relpos[0]) - this.startoffset);
|
|
|
|
|
|
|
|
if (this.cursor) {
|
|
|
|
this.selectlist.forEach(function(x, i) {
|
|
|
|
x.angle = this.startrots[i] + anglediff;
|
|
|
|
x.pos = offf.add(this.startoffs[i].rotate(Math.deg2rad(anglediff)));
|
|
|
|
}, this);
|
|
|
|
} else {
|
|
|
|
this.selectlist.forEach(function(x,i) {
|
|
|
|
x.angle = this.startrots[i]+anglediff;
|
|
|
|
}, this);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
snapshots: [],
|
|
|
|
curlvl: {}, /* What the level currently looks like on file */
|
|
|
|
|
|
|
|
reset_undos() {
|
|
|
|
this.snapshots = [];
|
|
|
|
this.backshots = [];
|
|
|
|
},
|
|
|
|
|
|
|
|
check_snapshot() {
|
|
|
|
if (!this.selectlist.empty || this.grabselect) this.snapshot();
|
|
|
|
},
|
|
|
|
|
|
|
|
snapshot() {
|
|
|
|
var cur = this.edit_level.save();
|
|
|
|
var dif = diff(cur, this.curlvl);
|
|
|
|
|
|
|
|
if (dif.empty) return;
|
|
|
|
|
|
|
|
this.snapshots.push(this.curlvl);
|
|
|
|
this.backshots = [];
|
|
|
|
this.curlvl = cur;
|
|
|
|
return;
|
|
|
|
|
|
|
|
this.snapshots.push(dif);
|
|
|
|
|
|
|
|
this.backshots = [];
|
|
|
|
this.backshots.push(diff(this.curlvl, cur));
|
|
|
|
this.curlvl = cur;
|
|
|
|
this.edit_level.check_dirty();
|
|
|
|
},
|
|
|
|
|
|
|
|
backshots: [], /* Redo snapshots */
|
|
|
|
|
|
|
|
restore_lvl(lvl) {
|
|
|
|
this.unselect();
|
|
|
|
this.edit_level.clear();
|
|
|
|
this.edit_level.load(lvl);
|
|
|
|
this.edit_level.check_dirty();
|
|
|
|
},
|
|
|
|
|
|
|
|
diff_lvl(d) {
|
|
|
|
this.unselect();
|
|
|
|
for (var key in d) {
|
|
|
|
if (d[key] === "DELETE")
|
|
|
|
Game.objects[key].kill();
|
|
|
|
}
|
|
|
|
diffassign(Game.objects, d);
|
|
|
|
Game.objects.forEach(function(x) { x.sync(); });
|
|
|
|
this.curlvl = this.edit_level.save();
|
|
|
|
},
|
|
|
|
|
|
|
|
redo() {
|
|
|
|
if (this.backshots.empty) {
|
|
|
|
Log.info("Nothing to redo.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.snapshots.push(this.edit_level.save());
|
|
|
|
var dd = this.backshots.pop();
|
|
|
|
this.edit_level.clear();
|
|
|
|
this.edit_level.load(dd);
|
|
|
|
this.edit_level.check_dirty();
|
|
|
|
this.curlvl = dd;
|
|
|
|
return;
|
|
|
|
|
|
|
|
var dd = this.backshots.pop();
|
|
|
|
this.snapshots.push(dd);
|
|
|
|
if (this.was_undoing) {
|
|
|
|
dd = this.backshots.pop();
|
|
|
|
this.snapshots.push(dd);
|
|
|
|
this.was_undoing = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.diff_lvl(dd);
|
|
|
|
},
|
|
|
|
|
|
|
|
undo() {
|
|
|
|
if (this.snapshots.empty) {
|
|
|
|
Log.info("Nothing to undo.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
this.unselect();
|
|
|
|
this.backshots.push(this.edit_level.save());
|
|
|
|
var dd = this.snapshots.pop();
|
|
|
|
this.edit_level.clear();
|
|
|
|
this.edit_level.load(dd);
|
|
|
|
this.edit_level.check_dirty();
|
|
|
|
this.curlvl = dd;
|
|
|
|
return;
|
|
|
|
|
|
|
|
this.backshots.push(dd);
|
|
|
|
|
|
|
|
if (!this.was_undoing) {
|
|
|
|
dd = this.snapshots.pop();
|
|
|
|
this.backshots.push(dd);
|
|
|
|
this.was_undoing = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.diff_lvl(dd);
|
|
|
|
},
|
|
|
|
|
|
|
|
restore_buffer() {
|
|
|
|
this.restore_level(this.filesnap);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_z_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
if (Keys.shift())
|
|
|
|
this.redo();
|
|
|
|
else
|
|
|
|
this.undo();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
save_current() {
|
|
|
|
if (!this.edit_level.file) {
|
|
|
|
this.openpanel(saveaspanel);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var lvl = this.edit_level.save();
|
|
|
|
|
|
|
|
Log.info("Saving level of size " + lvl.length + " bytes.");
|
|
|
|
|
|
|
|
slurpwrite(lvl, this.edit_level.file);
|
|
|
|
this.edit_level.filejson = lvl;
|
|
|
|
this.edit_level.check_dirty();
|
|
|
|
|
|
|
|
if (this.edit_level.script) {
|
|
|
|
var scriptfile = this.edit_level.file.replace('.lvl', '.js');
|
|
|
|
slurpwrite(this.edit_level.script, scriptfile);
|
|
|
|
}
|
|
|
|
|
|
|
|
Level.sync_file(this.edit_level.file);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_t_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
if (Keys.shift()) {
|
|
|
|
if (this.selectlist.length !== 1) return;
|
|
|
|
this.openpanel(savetypeas);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.selectlist.forEach(function(x) { x.selectable = false; });
|
|
|
|
|
|
|
|
if (Keys.alt())
|
|
|
|
this.edit_level.objects.forEach(function(x) { x.selectable = true; });
|
|
|
|
},
|
|
|
|
|
|
|
|
clear_level() {
|
|
|
|
Log.info("Closed level.");
|
|
|
|
|
|
|
|
if (this.edit_level.level) {
|
|
|
|
this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.unselect();
|
|
|
|
this.edit_level.kill();
|
|
|
|
this.edit_level = Level.create();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_n_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
|
|
|
|
if (this.edit_level.dirty) {
|
2023-04-25 14:59:26 -05:00
|
|
|
Log.info("Level has changed; save before starting a new one.");
|
2023-04-22 16:44:26 -05:00
|
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this.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", _ => this.clear_level()));
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return;
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}
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this.clear_level();
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},
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set timescale(x) { cmd(3, x); },
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set updateMS(x) { cmd(6, x); },
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set physMS(x) { cmd(7, x); },
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set renderMS(x) { cmd(5, x); },
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set dbg_draw_phys(x) { cmd(4, x); },
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set dbg_color(x) { cmd(16, x); },
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set trigger_color(x) { cmd(17, x); },
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get fps() { return sys_cmd(8); },
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input_f10_pressed() { this.timescale = 0.1; },
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input_f10_released() { this.timescale = 1.0; },
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input_1_pressed() {
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if (!Keys.alt()) return;
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Render.normal();
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},
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input_2_pressed() {
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if (!Keys.alt()) return;
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Render.wireframe();
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},
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_sel_comp: null,
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get sel_comp() { return this._sel_comp; },
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set sel_comp(x) {
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if (this._sel_comp)
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unset_pawn(this._sel_comp);
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this._sel_comp = x;
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if (this._sel_comp) {
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Log.info("sel comp is now " + this._sel_comp);
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set_pawn(this._sel_comp);
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}
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},
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input_tab_pressed() {
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if (!this.selectlist.length === 1) return;
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if (!this.selectlist[0].components) return;
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var sel = this.selectlist[0].components;
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if (!this.sel_comp)
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this.sel_comp = sel.nth(0);
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else {
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var idx = sel.findIndex(this.sel_comp) + 1;
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if (idx >= Object.keys(sel).length)
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this.sel_comp = null;
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else
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this.sel_comp = sel.nth(idx);
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}
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},
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draw_gizmos: true,
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input_f4_pressed() { this.draw_gizmos = !this.draw_gizmos; },
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time: 0,
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ed_gui() {
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this.time = Date.now();
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/* Clean out killed objects */
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this.selectlist = this.selectlist.filter(function(x) { return x.alive; });
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GUI.text("WORKING LAYER: " + this.working_layer, [0,520], 1);
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GUI.text("MODE: " + this.edit_mode, [0,500],1);
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Debug.point(world2screen(this.edit_level.pos), 5, Color.yellow);
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if (this.cursor) {
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Debug.point(world2screen(this.cursor), 5, Color.green);
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this.selectlist.forEach(function(x) {
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var p = [];
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p.push(world2screen(this.cursor));
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p.push(world2screen(x.pos));
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Debug.line(p, Color.green);
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},this);
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}
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if (this.programmode) {
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this.edit_level.objects.forEach(function(x) {
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if (x.hasOwn('varname')) GUI.text(x.varname, world2screen(x.pos).add([0,32]), 1, [84,110,255]);
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});
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}
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if (this.comp_info && this.sel_comp && 'help' in this.sel_comp) {
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GUI.text(this.sel_comp.help, [100,700],1);
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}
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gui_text("0,0", world2screen([0,0]), 1);
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if (this.draw_gizmos)
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Game.objects.forEach(function(x) {
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if (!x.icon) return;
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gui_img(x.icon, world2screen(x.pos));
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});
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gui_text(sim_playing() ? "PLAYING"
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: sim_paused() ?
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"PAUSED" :
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"STOPPED", [0, 0], 1);
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var clvl = this.edit_level;
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var ypos = 200;
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var lvlcolor = Color.white;
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while (clvl) {
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var lvlstr = clvl.file ? clvl.file : "NEW LEVEL";
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if (clvl.unique)
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lvlstr += "#";
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else if (clvl.dirty)
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lvlstr += "*";
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GUI.text(lvlstr, [0, ypos], 1, lvlcolor);
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lvlcolor = Color.gray;
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drawarrows = true;
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clvl = clvl.level;
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if (clvl) {
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GUI.text("^^^^^^", [0,ypos+5],1);
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ypos += 5;
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}
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ypos += 15;
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}
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this.edit_level.objects.forEach(function(x) {
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if ('ed_gizmo' in x)
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x.ed_gizmo();
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});
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if (Debug.phys_drawing)
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this.edit_level.objects.forEach(function(x) {
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Debug.point(world2screen(x.pos), 2, Color.teal);
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});
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this.selectlist.forEach(function(x) {
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var color = x.color ? x.color : [255,255,255];
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GUI.text(x.toString(), world2screen(x.pos).add([0, 16]), 1, color);
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GUI.text(x.pos.map(function(x) { return Math.round(x); }), world2screen(x.pos), 1, color);
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Debug.arrow(world2screen(x.pos), world2screen(x.pos.add(x.up.scale(40))), Color.yellow, 1);
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if (x.hasOwn('varname')) GUI.text(x.varname, world2screen(x.pos).add([0,32]), 1, [84,110,255]);
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if ('gizmo' in x && typeof x['gizmo'] === 'function' )
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x.gizmo();
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if (x.hasOwn('file'))
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x.objects.forEach(function(x) {
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GUI.text(x.toString(), world2screen(x.pos).add([0,16]),1,Color.blue);
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});
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});
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if (this.selectlist.length === 1) {
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var i = 1;
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for (var key in this.selectlist[0].components) {
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var selected = this.sel_comp === this.selectlist[0].components[key];
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var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].name + "]";
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gui_text(str, world2screen(this.selectlist[0].pos).add([0,-16*(i++)]), 1);
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}
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if (this.sel_comp) {
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if ('gizmo' in this.sel_comp) this.sel_comp.gizmo();
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}
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}
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Game.objects.forEach(function(obj) {
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if (!obj.selectable)
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gui_img("icons/icons8-lock-16.png", world2screen(obj.pos));
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});
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Debug.draw_grid(1, editor_config.grid_size/editor_camera.zoom);
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var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); }, this);
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var endgrid = screen2world([Window.width, 0]);
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while(startgrid[0] <= endgrid[0]) {
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gui_text(startgrid[0], [world2screen([startgrid[0], 0])[0], 1], 1);
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startgrid[0] += editor_config.grid_size;
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}
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while(startgrid[1] <= endgrid[1]) {
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gui_text(startgrid[1], [0, world2screen([0, startgrid[1]])[1]], 1);
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startgrid[1] += editor_config.grid_size;
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}
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Debug.point(world2screen(this.selected_com), 3);
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this.selected_com = find_com(this.selectlist);
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if (this.draw_bb) {
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Game.objects.forEach(function(x) { bb_draw(x.boundingbox); });
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}
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/* Draw selection box */
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if (this.sel_start) {
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var endpos = screen2world(Mouse.pos);
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var c = [];
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c[0] = (endpos[0] - this.sel_start[0]) / 2;
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c[0] += this.sel_start[0];
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c[1] = (endpos[1] - this.sel_start[1]) / 2;
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c[1] += this.sel_start[1];
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var wh = [];
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wh[0] = Math.abs(endpos[0] - this.sel_start[0]);
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wh[1] = Math.abs(endpos[1] - this.sel_start[1]);
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wh[0] /= editor.camera.zoom;
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wh[1] /= editor.camera.zoom;
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Debug.box(world2screen(c), wh);
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}
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if (this.curpanel && this.curpanel.on)
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this.curpanel.gui();
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this.curpanels.forEach(function(x) {
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if (x.on) x.gui();
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});
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if (this.repl) {
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Nuke.window("repl");
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Nuke.newrow(500);
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var log = cmd(84);
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var f = log.prev('\n', 0, 10);
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Nuke.scrolltext(log.slice(f));
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Nuke.end();
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}
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},
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input_lbracket_pressed() {
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if (!Keys.ctrl()) return;
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editor_config.grid_size -= Keys.shift() ? 10 : 1;
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if (editor_config.grid_size <= 0) editor_config.grid_size = 1;
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},
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input_lbracket_rep() { this.input_lbracket_pressed(); },
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input_rbracket_pressed() {
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if (!Keys.ctrl()) return;
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editor_config.grid_size += Keys.shift() ? 10 : 1;
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},
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input_rbracket_rep() { this.input_rbracket_pressed(); },
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grid_size: 100,
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ed_debug() {
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if (!Debug.phys_drawing)
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this.selectlist.forEach(function(x) { Debug.draw_obj_phys(x); });
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},
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viewasset(path) {
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Log.info(path);
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var fn = function(x) { return path.endsWith(x); };
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if (images.any(fn)) {
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var newtex = copy(texgui, { path: path });
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this.addpanel(newtex);
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}
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else if (sounds.any(fn))
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Log.info("selected a sound");
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},
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killring: [],
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killcom: [],
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input_c_pressed() {
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if (this.sel_comp) return;
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if (!Keys.ctrl()) return;
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this.killring = [];
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this.killcom = [];
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this.selectlist.forEach(function(x) {
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this.killring.push(x);
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},this);
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this.killcom = find_com(this.killring);
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},
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input_x_pressed() {
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if (!Keys.ctrl()) return;
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this.input_c_pressed();
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this.killring.forEach(function(x) { x.kill(); });
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},
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paste() {
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this.selectlist = this.dup_objects(this.killring);
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var setpos = this.cursor ? this.cursor : Mouse.worldpos;
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this.selectlist.forEach(function(x) {
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x.pos = x.pos.sub(this.killcom).add(setpos);
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},this);
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},
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input_v_pressed() {
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if (!Keys.ctrl()) return;
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this.paste();
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},
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input_e_pressed() {
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|
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if (Keys.ctrl()) {
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this.openpanel(assetexplorer);
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return;
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}
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},
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lvl_history: [],
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load(file) {
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|
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if (this.edit_level) this.lvl_history.push(this.edit_level.file);
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|
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this.edit_level.clear();
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this.edit_level = Level.loadfile(file);
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|
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this.curlvl = this.edit_level.save();
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this.unselect();
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},
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load_prev() {
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|
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if (this.lvl_history.length === 0) return;
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var file = this.lvl_history.pop();
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this.edit_level = Level.loadfile(file);
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this.unselect();
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},
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|
|
addlevel(file, pos) {
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|
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Log.info("adding file " + file + " at pos " + pos);
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|
|
var newlvl = this.edit_level.addfile(file);
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newlvl.pos = pos;
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this.selectlist = [];
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|
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this.selectlist.push(newlvl);
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|
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return;
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|
},
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|
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|
|
load_json(json) {
|
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|
|
this.edit_level.load(json);
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|
|
this.curlvl = this.edit_level.save();
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this.unselect();
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},
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|
|
groupsaveas(group, file) {
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|
|
if (!file) return;
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|
|
file = file+".lvl";
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|
|
if (IO.exists(file)) {
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|
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this.openpanel(gen_notify("Level already exists with that name. Overwrite?", dosave.bind(this,file)));
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return;
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|
|
} else
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|
|
dosave(file);
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|
function dosave(file) {
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|
|
var com = find_com(group);
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|
|
Level.saveas(group, file);
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|
|
editor.addlevel(file, com);
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|
|
group.forEach(function(x) { x.kill(); });
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}
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},
|
|
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|
|
saveas_check(file) {
|
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|
|
if (!file) return;
|
|
|
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|
|
if (!file.endsWith(".lvl"))
|
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|
|
file = file + ".lvl";
|
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|
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|
|
if (IO.exists(file)) {
|
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|
|
notifypanel.action = editor.saveas;
|
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|
|
this.openpanel(gen_notify("Level already exists with that name. Overwrite?", this.saveas.bind(this, file)));
|
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|
|
} else
|
|
|
|
this.saveas(file);
|
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|
|
},
|
|
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|
|
saveas(file) {
|
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|
|
if (!file) return;
|
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|
|
Log.info("made it");
|
|
|
|
|
|
|
|
this.edit_level.file = file;
|
|
|
|
this.save_current();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_h_pressed() {
|
|
|
|
if (this.sel_comp) return;
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
Game.objects.forEach(function(x) { x.visible = true; });
|
|
|
|
} else {
|
|
|
|
var visible = true;
|
|
|
|
this.selectlist.forEach(function(x) { if (x.visible) visible = false; });
|
|
|
|
this.selectlist.forEach(function(x) { x.visible = visible; });
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_a_pressed() {
|
|
|
|
if (Keys.alt()) {
|
|
|
|
this.openpanel(prefabpanel);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
if (!this.selectlist.empty) {
|
|
|
|
this.unselect();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
this.unselect();
|
|
|
|
|
|
|
|
this.selectlist = this.edit_level.objects.slice();
|
|
|
|
},
|
|
|
|
|
|
|
|
repl: false,
|
|
|
|
input_backtick_pressed() { this.repl = !this.repl; },
|
|
|
|
|
|
|
|
draw_bb: false,
|
|
|
|
input_f3_pressed() {
|
|
|
|
this.draw_bb = !this.draw_bb;
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
var inputpanel = {
|
|
|
|
title: "untitled",
|
|
|
|
value: "",
|
|
|
|
on: false,
|
|
|
|
stolen: {},
|
|
|
|
|
|
|
|
gui() {
|
|
|
|
Nuke.window(this.title);
|
|
|
|
Nuke.newline();
|
|
|
|
this.guibody();
|
|
|
|
|
|
|
|
if (Nuke.button("close"))
|
|
|
|
this.close();
|
|
|
|
|
|
|
|
Nuke.end();
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
|
|
|
|
guibody() {
|
|
|
|
this.value = Nuke.textbox(this.value);
|
|
|
|
|
|
|
|
Nuke.newline(2);
|
|
|
|
if (Nuke.button("submit")) {
|
|
|
|
this.submit();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
open(steal) {
|
|
|
|
this.on = true;
|
|
|
|
this.value = "";
|
|
|
|
if (steal) {
|
|
|
|
this.stolen = steal;
|
|
|
|
unset_pawn(this.stolen);
|
|
|
|
set_pawn(this);
|
|
|
|
}
|
|
|
|
this.start();
|
|
|
|
this.keycb();
|
|
|
|
},
|
|
|
|
|
|
|
|
start() {},
|
|
|
|
|
|
|
|
|
|
|
|
close() {
|
|
|
|
unset_pawn(this);
|
|
|
|
if (this.stolen) {
|
|
|
|
set_pawn(this.stolen);
|
|
|
|
this.stolen = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.on = false;
|
|
|
|
if ('on_close' in this)
|
|
|
|
this.on_close();
|
|
|
|
},
|
|
|
|
|
|
|
|
action() {
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
closeonsubmit: true,
|
|
|
|
submit() {
|
|
|
|
if (!this.submit_check()) return;
|
|
|
|
this.action();
|
|
|
|
if (this.closeonsubmit)
|
|
|
|
this.close();
|
|
|
|
},
|
|
|
|
|
|
|
|
submit_check() { return true; },
|
|
|
|
|
|
|
|
input_enter_pressed() {
|
|
|
|
this.submit();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_text(char) {
|
|
|
|
this.value += char;
|
|
|
|
this.keycb();
|
|
|
|
},
|
|
|
|
|
|
|
|
keycb() {},
|
|
|
|
|
|
|
|
input_backspace_pressrep() {
|
|
|
|
this.value = this.value.slice(0,-1);
|
|
|
|
this.keycb();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_escape_pressed() {
|
|
|
|
this.close();
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
function proto_count_lvls(name)
|
|
|
|
{
|
|
|
|
if (!this.occs) this.occs = {};
|
|
|
|
if (name in this.occs) return this.occs[name];
|
|
|
|
var lvls = IO.extensions("lvl");
|
|
|
|
var occs = {};
|
|
|
|
var total = 0;
|
|
|
|
lvls.forEach(function(lvl) {
|
|
|
|
var json = JSON.parse(IO.slurp(lvl));
|
|
|
|
var count = 0;
|
|
|
|
json.forEach(function(x) { if (x.from === name) count++; });
|
|
|
|
occs[lvl] = count;
|
|
|
|
total += count;
|
|
|
|
});
|
|
|
|
|
|
|
|
this.occs[name] = occs;
|
|
|
|
this.occs[name].total = total;
|
|
|
|
|
|
|
|
return this.occs[name];
|
|
|
|
}
|
|
|
|
proto_count_lvls = proto_count_lvls.bind(proto_count_lvls);
|
|
|
|
|
|
|
|
function proto_used(name) {
|
|
|
|
var occs = proto_count_lvls(name);
|
|
|
|
var used = false;
|
|
|
|
occs.forEach(function(x) { if (x > 0) used = true; });
|
|
|
|
|
|
|
|
Log.info(used);
|
|
|
|
}
|
|
|
|
|
|
|
|
function proto_total_use(name) {
|
|
|
|
return proto_count_lvls(name).total;
|
|
|
|
}
|
|
|
|
|
|
|
|
function proto_children(name) {
|
|
|
|
var children = [];
|
|
|
|
|
|
|
|
for (var key in gameobjects)
|
|
|
|
if (gameobjects[key].from === name) children.push(gameobjects[key]);
|
|
|
|
|
|
|
|
return children;
|
|
|
|
}
|
|
|
|
|
|
|
|
var texteditor = clone(inputpanel, {
|
|
|
|
title: "text editor",
|
|
|
|
_cursor:0, /* Text cursor: [char,line] */
|
|
|
|
get cursor() { return this._cursor; },
|
|
|
|
set cursor(x) {
|
|
|
|
if (x > this.value.length)
|
|
|
|
x = this.value.length;
|
|
|
|
if (x < 0)
|
|
|
|
x = 0;
|
|
|
|
|
|
|
|
this._cursor = x;
|
|
|
|
this.line = this.get_line();
|
|
|
|
},
|
|
|
|
|
|
|
|
submit() {},
|
|
|
|
|
|
|
|
line: 0,
|
|
|
|
killring: [],
|
|
|
|
undos: [],
|
|
|
|
startbuffer: "",
|
|
|
|
|
|
|
|
savestate() {
|
|
|
|
this.undos.push(this.value.slice());
|
|
|
|
},
|
|
|
|
|
|
|
|
popstate() {
|
|
|
|
if (this.undos.length === 0) return;
|
|
|
|
this.value = this.undos.pop();
|
|
|
|
this.cursor = this.cursor;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_s_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
Log.info("SAVING");
|
|
|
|
editor.save_current();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_u_pressrep() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
this.popstate();
|
|
|
|
},
|
|
|
|
|
|
|
|
copy(start, end) {
|
|
|
|
return this.value.slice(start,end);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_q_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
|
|
|
|
var ws = this.prev_word(this.cursor);
|
|
|
|
var we = this.end_of_word(this.cursor)+1;
|
|
|
|
var find = this.copy(ws, we);
|
|
|
|
var obj = editor.edit_level.varname2obj(find);
|
|
|
|
|
|
|
|
if (obj) {
|
|
|
|
editor.unselect();
|
|
|
|
editor.selectlist.push(obj);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
delete_line(p) {
|
|
|
|
var ls = this.line_start(p);
|
|
|
|
var le = this.line_end(p)+1;
|
|
|
|
this.cut_span(ls,le);
|
|
|
|
this.to_line_start();
|
|
|
|
},
|
|
|
|
|
|
|
|
line_blank(p) {
|
|
|
|
var ls = this.line_start(p);
|
|
|
|
var le = this.line_end(p);
|
|
|
|
var line = this.value.slice(ls, le);
|
|
|
|
if (line.search(/[^\s]/g) === -1)
|
|
|
|
return true;
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_o_pressed() {
|
|
|
|
if (Keys.alt()) {
|
|
|
|
/* Delete all surrounding blank lines */
|
|
|
|
while (this.line_blank(this.next_line(this.cursor)))
|
|
|
|
this.delete_line(this.next_line(this.cursor));
|
|
|
|
|
|
|
|
while (this.line_blank(this.prev_line(this.cursor)))
|
|
|
|
this.delete_line(this.prev_line(this.cursor));
|
|
|
|
} else if (Keys.ctrl()) {
|
|
|
|
this.insert_char('\n');
|
|
|
|
this.cursor--;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
get_line() {
|
|
|
|
var line = 0;
|
|
|
|
for (var i = 0; i < this.cursor; i++)
|
|
|
|
if (this.value[i] === "\n")
|
|
|
|
line++;
|
|
|
|
|
|
|
|
return line;
|
|
|
|
},
|
|
|
|
|
|
|
|
start() {
|
|
|
|
this.cursor = 0;
|
|
|
|
this.startbuffer = this.value.slice();
|
|
|
|
},
|
|
|
|
|
|
|
|
get dirty() {
|
|
|
|
return this.startbuffer !== this.value;
|
|
|
|
},
|
|
|
|
|
|
|
|
gui() {
|
|
|
|
GUI.text_cursor(this.value, [100,700],1,this.cursor+1);
|
|
|
|
GUI.text("C" + this.cursor + ":::L" + this.line + ":::" + (this.dirty ? "DIRTY" : "CLEAN"), [100,100], 1);
|
|
|
|
},
|
|
|
|
|
|
|
|
insert_char(char) {
|
|
|
|
this.value = this.value.slice(0,this.cursor) + char + this.value.slice(this.cursor);
|
|
|
|
this.cursor++;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_enter_pressrep() {
|
|
|
|
var white = this.line_starting_whitespace(this.cursor);
|
|
|
|
this.insert_char('\n');
|
|
|
|
|
|
|
|
for (var i = 0; i < white; i++)
|
|
|
|
this.insert_char(" ");
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
input_text(char) {
|
|
|
|
if (Keys.ctrl() || Keys.alt()) return;
|
|
|
|
this.insert_char(char);
|
|
|
|
this.keycb();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_d_pressrep() {
|
|
|
|
if (Keys.ctrl())
|
|
|
|
this.value = this.value.slice(0,this.cursor) + this.value.slice(this.cursor+1);
|
|
|
|
else if (Keys.alt())
|
|
|
|
this.cut_span(this.cursor, this.end_of_word(this.cursor)+1);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_backspace_pressrep() {
|
|
|
|
this.value = this.value.slice(0,this.cursor-1) + this.value.slice(this.cursor);
|
|
|
|
this.cursor--;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_a_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.to_line_start();
|
|
|
|
this.desired_inset = this.inset;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_y_pressed() {
|
|
|
|
if (!Keys.ctrl()) return;
|
|
|
|
if (this.killring.length === 0) return;
|
|
|
|
this.insert_char(this.killring.pop());
|
|
|
|
},
|
|
|
|
|
|
|
|
line_starting_whitespace(p) {
|
|
|
|
var white = 0;
|
|
|
|
var l = this.line_start(p);
|
|
|
|
|
|
|
|
while (this.value[l] === " ") {
|
|
|
|
white++;
|
|
|
|
l++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return white;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_e_pressed() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.to_line_end();
|
|
|
|
this.desired_inset = this.inset;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_k_pressrep() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
if (this.cursor === this.value.length-1) return;
|
|
|
|
var killamt = this.value.next('\n', this.cursor) - this.cursor;
|
|
|
|
var killed = this.cut_span(this.cursor-1, this.cursor+killamt);
|
|
|
|
this.killring.push(killed);
|
|
|
|
} else if (Keys.alt()) {
|
|
|
|
var prevn = this.value.prev('\n', this.cursor);
|
|
|
|
var killamt = this.cursor - prevn;
|
|
|
|
var killed = this.cut_span(prevn+1, prevn+killamt);
|
|
|
|
this.killring.push(killed);
|
|
|
|
this.to_line_start();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_b_pressrep() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.cursor--;
|
|
|
|
} else if (Keys.alt()) {
|
|
|
|
this.cursor = this.prev_word(this.cursor-2);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.desired_inset = this.inset;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_f_pressrep() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
this.cursor++;
|
|
|
|
} else if (Keys.alt()) {
|
|
|
|
this.cursor = this.next_word(this.cursor);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.desired_inset = this.inset;
|
|
|
|
},
|
|
|
|
|
|
|
|
cut_span(start, end) {
|
|
|
|
if (end < start) return;
|
|
|
|
this.savestate();
|
|
|
|
var ret = this.value.slice(start,end);
|
|
|
|
this.value = this.value.slice(0,start) + this.value.slice(end);
|
|
|
|
if (start > this.cursor)
|
|
|
|
return ret;
|
|
|
|
|
|
|
|
this.cursor -= ret.length;
|
|
|
|
return ret;
|
|
|
|
},
|
|
|
|
|
|
|
|
next_word(pos) {
|
|
|
|
var v = this.value.slice(pos+1).search(/[^\w]\w/g);
|
|
|
|
if (v === -1) return pos;
|
|
|
|
return pos + v + 2;
|
|
|
|
},
|
|
|
|
|
|
|
|
prev_word(pos) {
|
|
|
|
while (this.value.slice(pos,pos+2).search(/[^\w]\w/g) === -1 && pos > 0)
|
|
|
|
pos--;
|
|
|
|
|
|
|
|
return pos+1;
|
|
|
|
},
|
|
|
|
|
|
|
|
end_of_word(pos) {
|
|
|
|
var l = this.value.slice(pos).search(/\w[^\w]/g);
|
|
|
|
return l+pos;
|
|
|
|
},
|
|
|
|
|
|
|
|
get inset() {
|
|
|
|
return this.cursor - this.value.prev('\n', this.cursor) - 1;
|
|
|
|
},
|
|
|
|
|
|
|
|
line_start(p) {
|
|
|
|
return this.value.prev('\n', p)+1;
|
|
|
|
},
|
|
|
|
|
|
|
|
line_end(p) {
|
|
|
|
return this.value.next('\n', p);
|
|
|
|
},
|
|
|
|
|
|
|
|
next_line(p) {
|
|
|
|
return this.value.next('\n',p)+1;
|
|
|
|
},
|
|
|
|
|
|
|
|
prev_line(p) {
|
|
|
|
return this.line_start(this.value.prev('\n', p));
|
|
|
|
},
|
|
|
|
|
|
|
|
to_line_start() {
|
|
|
|
this.cursor = this.value.prev('\n', this.cursor)+1;
|
|
|
|
},
|
|
|
|
|
|
|
|
to_line_end() {
|
|
|
|
var p = this.value.next('\n', this.cursor);
|
|
|
|
if (p === -1)
|
|
|
|
this.to_file_end();
|
|
|
|
else
|
|
|
|
this.cursor = p;
|
|
|
|
},
|
|
|
|
|
|
|
|
line_width(pos) {
|
|
|
|
var start = this.line_start(pos);
|
|
|
|
var end = this.line_end(pos);
|
|
|
|
if (end === -1)
|
|
|
|
end = this.value.length;
|
|
|
|
|
|
|
|
return end-start;
|
|
|
|
},
|
|
|
|
|
|
|
|
to_file_end() { this.cursor = this.value.length; },
|
|
|
|
|
|
|
|
to_file_start() { this.cursor = 0; },
|
|
|
|
|
|
|
|
desired_inset: 0,
|
|
|
|
|
|
|
|
input_p_pressrep() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
if (this.cursor === 0) return;
|
|
|
|
this.desired_inset = Math.max(this.desired_inset, this.inset);
|
|
|
|
this.cursor = this.prev_line(this.cursor);
|
|
|
|
var newlinew = this.line_width(this.cursor);
|
|
|
|
this.cursor += Math.min(this.desired_inset, newlinew);
|
|
|
|
} else if (Keys.alt()) {
|
|
|
|
while (this.line_blank(this.cursor))
|
|
|
|
this.cursor = this.prev_line(this.cursor);
|
|
|
|
|
|
|
|
while (!this.line_blank(this.cursor))
|
|
|
|
this.cursor = this.prev_line(this.cursor);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_n_pressrep() {
|
|
|
|
if (Keys.ctrl()) {
|
|
|
|
if (this.cursor === this.value.length-1) return;
|
|
|
|
if (this.value.next('\n', this.cursor) === -1) {
|
|
|
|
this.to_file_end();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.desired_inset = Math.max(this.desired_inset, this.inset);
|
|
|
|
this.cursor = this.next_line(this.cursor);
|
|
|
|
var newlinew = this.line_width(this.cursor);
|
|
|
|
this.cursor += Math.min(this.desired_inset, newlinew);
|
|
|
|
} else if (Keys.alt()) {
|
|
|
|
while (this.line_blank(this.cursor))
|
|
|
|
this.cursor = this.next_line(this.cursor);
|
|
|
|
|
|
|
|
while (!this.line_blank(this.cursor))
|
|
|
|
this.cursor = this.next_line(this.cursor);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
var protoexplorer = copy(inputpanel, {
|
|
|
|
title: "prototype explorer",
|
|
|
|
waitclose:false,
|
|
|
|
|
|
|
|
guibody() {
|
|
|
|
var treeleaf = function(name) {
|
|
|
|
for (var key in gameobjects) {
|
|
|
|
if (gameobjects[key].from === name) {
|
|
|
|
var goname = gameobjects[key].name;
|
|
|
|
if (Nuke.tree(goname)) {
|
|
|
|
var lvluses = proto_total_use(goname);
|
|
|
|
var childcount = proto_children(goname).length;
|
|
|
|
if (lvluses === 0 && childcount === 0 && gameobjects[key].from !== 'gameobject') {
|
|
|
|
if (Nuke.button("delete")) {
|
|
|
|
Log.info("Deleting the prototype " + goname);
|
|
|
|
delete gameobjects[goname];
|
|
|
|
editor.save_prototypes();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (Nuke.tree("Occurs " + lvluses + " times in levels.")) {
|
|
|
|
var occs = proto_count_lvls(goname);
|
|
|
|
for (var lvl in occs) {
|
|
|
|
if (occs[lvl] === 0) continue;
|
|
|
|
Nuke.label(lvl + ": " + occs[lvl]);
|
|
|
|
}
|
|
|
|
|
|
|
|
Nuke.tree_pop();
|
|
|
|
}
|
|
|
|
Nuke.label("Has " + proto_children(goname).length + " descendents.");
|
|
|
|
|
|
|
|
if (Nuke.button("spawn")) {
|
|
|
|
var proto = gameobjects[goname];
|
|
|
|
var obj = this.edit_level.spawn(proto);
|
|
|
|
obj.pos = Mouse.worldpos;
|
|
|
|
editor.unselect();
|
|
|
|
editor.selectlist.push(obj);
|
|
|
|
this.waitclose = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Nuke.button("view")) {
|
|
|
|
objectexplorer.obj = gameobjects[goname];
|
|
|
|
editor.openpanel(objectexplorer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
treeleaf(goname);
|
|
|
|
Nuke.tree_pop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
treeleaf = treeleaf.bind(this);
|
|
|
|
|
|
|
|
if (Nuke.tree("gameobject")) {
|
|
|
|
treeleaf("gameobject");
|
|
|
|
Nuke.tree_pop();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.waitclose) {
|
|
|
|
this.waitclose = false;
|
|
|
|
this.close();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var objectexplorer = copy(inputpanel, {
|
|
|
|
title: "object explorer",
|
|
|
|
obj: null,
|
|
|
|
previous: [],
|
|
|
|
start() {
|
|
|
|
this.previous = [];
|
|
|
|
Input.setnuke();
|
|
|
|
},
|
|
|
|
|
|
|
|
on_close() { Input.setgame(); },
|
|
|
|
|
|
|
|
input_enter_pressed() {},
|
|
|
|
|
|
|
|
goto_obj(obj) {
|
|
|
|
if (obj === this.obj) return;
|
|
|
|
this.previous.push(this.obj);
|
|
|
|
this.obj = obj;
|
|
|
|
},
|
|
|
|
|
|
|
|
input_lmouse_pressed() {
|
|
|
|
Mouse.disabled();
|
|
|
|
},
|
|
|
|
|
|
|
|
input_lmouse_released() {
|
|
|
|
Mouse.normal();
|
|
|
|
},
|
|
|
|
|
|
|
|
guibody() {
|
|
|
|
Nuke.label("Examining " + this.obj);
|
|
|
|
|
|
|
|
var n = 0;
|
|
|
|
var curobj = this.obj;
|
|
|
|
while (curobj) {
|
|
|
|
n++;
|
|
|
|
curobj = curobj.__proto__;
|
|
|
|
}
|
|
|
|
|
|
|
|
n--;
|
|
|
|
Nuke.newline(n);
|
|
|
|
curobj = this.obj.__proto__;
|
|
|
|
while (curobj) {
|
|
|
|
if (Nuke.button(curobj.toString()))
|
|
|
|
this.goto_obj(curobj);
|
|
|
|
|
|
|
|
curobj = curobj.__proto__;
|
|
|
|
}
|
|
|
|
|
|
|
|
Nuke.newline(2);
|
|
|
|
|
|
|
|
if (this.previous.empty)
|
|
|
|
Nuke.label("");
|
|
|
|
else {
|
|
|
|
if (Nuke.button("prev: " + this.previous.last))
|
|
|
|
this.obj = this.previous.pop();
|
|
|
|
}
|
|
|
|
|
|
|
|
Object.getOwnPropertyNames(this.obj).forEach(key => {
|
|
|
|
var descriptor = Object.getOwnPropertyDescriptor(this.obj, key);
|
|
|
|
if (!descriptor) return;
|
|
|
|
var hidden = !descriptor.enumerable;
|
|
|
|
var writable = descriptor.writable;
|
|
|
|
var configurable = descriptor.configurable;
|
|
|
|
|
|
|
|
if (!descriptor.configurable) return;
|
|
|
|
if (hidden) return;
|
|
|
|
|
|
|
|
var name = (hidden ? "[hidden] " : "") + key;
|
|
|
|
var val = this.obj[key];
|
|
|
|
|
|
|
|
var nuke_str = key + "_nuke";
|
|
|
|
if (nuke_str in this.obj) {
|
|
|
|
this.obj[nuke_str]();
|
|
|
|
if (key in this.obj.__proto__) {
|
|
|
|
if (Nuke.button("delete " + key)) {
|
|
|
|
if (("_" + key) in this.obj)
|
|
|
|
delete this.obj["_"+key];
|
|
|
|
else
|
|
|
|
delete this.obj[key];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
switch (typeof val) {
|
|
|
|
case 'object':
|
|
|
|
if (val) {
|
|
|
|
if (Array.isArray(val)) {
|
|
|
|
this.obj[key] = Nuke.pprop(key,val);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
Nuke.newline(2);
|
|
|
|
Nuke.label(name);
|
|
|
|
if (Nuke.button(val.toString())) this.goto_obj(val);
|
|
|
|
} else {
|
|
|
|
this.obj[key] = Nuke.pprop(key,val);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'function':
|
|
|
|
Nuke.newline(2);
|
|
|
|
Nuke.label(name);
|
|
|
|
Nuke.label("function");
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (!hidden) {// && Object.getOwnPropertyDescriptor(this.obj, key).writable) {
|
|
|
|
if (key.startsWith('_')) key = key.slice(1);
|
|
|
|
|
|
|
|
this.obj[key] = Nuke.pprop(key, this.obj[key]);
|
|
|
|
|
|
|
|
if (key in this.obj.__proto__) {
|
|
|
|
if (Nuke.button("delete " + key)) {
|
|
|
|
if ("_"+key in this.obj)
|
|
|
|
delete this.obj["_"+key];
|
|
|
|
else
|
|
|
|
delete this.obj[key];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Nuke.newline(2);
|
|
|
|
Nuke.label(name);
|
|
|
|
Nuke.label(val.toString());
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
Nuke.newline();
|
|
|
|
Nuke.label("Properties that can be pulled in ...");
|
|
|
|
Nuke.newline(3);
|
|
|
|
var pullprops = [];
|
|
|
|
for (var key in this.obj.__proto__) {
|
|
|
|
if (key.startsWith('_')) key = key.slice(1);
|
|
|
|
if (!this.obj.hasOwn(key)) {
|
|
|
|
if (typeof this.obj[key] === 'object' || typeof this.obj[key] === 'function') continue;
|
|
|
|
pullprops.push(key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pullprops = pullprops.sort();
|
|
|
|
|
|
|
|
pullprops.forEach(function(key) {
|
|
|
|
if (Nuke.button(key))
|
|
|
|
this.obj[key] = this.obj[key];
|
|
|
|
}, this);
|
|
|
|
|
|
|
|
Game.objects.forEach(function(x) { x.sync(); });
|
|
|
|
|
|
|
|
Nuke.newline();
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
var helppanel = copy(inputpanel, {
|
|
|
|
title: "help",
|
|
|
|
|
|
|
|
start() {
|
|
|
|
this.helptext = slurp("editor.adoc");
|
|
|
|
},
|
|
|
|
|
|
|
|
guibody() {
|
|
|
|
Nuke.label(this.helptext);
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var openlevelpanel = copy(inputpanel, {
|
|
|
|
title: "open level",
|
|
|
|
action() {
|
|
|
|
editor.load(this.value);
|
|
|
|
},
|
|
|
|
|
|
|
|
assets: [],
|
|
|
|
allassets: [],
|
|
|
|
extensions: ["lvl"],
|
|
|
|
|
|
|
|
submit_check() {
|
|
|
|
if (this.assets.length === 1) {
|
|
|
|
this.value = this.assets[0];
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
return this.assets.includes(this.value);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
start() {
|
|
|
|
this.allassets = [];
|
|
|
|
|
|
|
|
if (this.allassets.empty) {
|
|
|
|
this.extensions.forEach(function(x) {
|
|
|
|
this.allassets.push(cmd(66, "." + x));
|
|
|
|
}, this);
|
|
|
|
}
|
|
|
|
this.allassets = this.allassets.flat().sort();
|
|
|
|
this.assets = this.allassets.slice();
|
|
|
|
},
|
|
|
|
|
|
|
|
keycb() {
|
|
|
|
this.assets = this.allassets.filter(x => x.search(this.value) !== -1);
|
|
|
|
},
|
|
|
|
|
|
|
|
input_tab_pressed() {
|
|
|
|
this.value = tab_complete(this.value, this.assets);
|
|
|
|
},
|
|
|
|
|
|
|
|
guibody() {
|
|
|
|
this.value = Nuke.textbox(this.value);
|
|
|
|
|
|
|
|
this.assets.forEach(function(x) {
|
|
|
|
if (Nuke.button(x)) {
|
|
|
|
this.value = x;
|
|
|
|
this.submit();
|
|
|
|
}
|
|
|
|
}, this);
|
|
|
|
|
|
|
|
Nuke.newline(2);
|
|
|
|
|
|
|
|
if (Nuke.button("submit")) {
|
|
|
|
this.submit();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var addlevelpanel = copy(openlevelpanel, {
|
|
|
|
title: "add level",
|
|
|
|
action() { editor.addlevel(this.value, Mouse.worldpos); },
|
|
|
|
});
|
|
|
|
|
|
|
|
var saveaspanel = copy(inputpanel, {
|
|
|
|
title: "save level as",
|
|
|
|
action() {
|
|
|
|
editor.saveas_check(this.value);
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var groupsaveaspanel = copy(inputpanel, {
|
|
|
|
title: "group save as",
|
|
|
|
action() { editor.groupsaveas(editor.selectlist, this.value); }
|
|
|
|
});
|
|
|
|
|
|
|
|
var saveprototypeas = copy(inputpanel, {
|
|
|
|
title: "save prototype as",
|
|
|
|
action() {
|
|
|
|
editor.save_proto_as(this.value);
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var savetypeas = copy(inputpanel, {
|
|
|
|
title: "save type as",
|
|
|
|
action() {
|
|
|
|
editor.save_type_as(this.value);
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var quitpanel = copy(inputpanel, {
|
|
|
|
title: "really quit?",
|
|
|
|
action() {
|
|
|
|
quit();
|
|
|
|
},
|
|
|
|
|
|
|
|
guibody () {
|
|
|
|
Nuke.label("Really quit?");
|
|
|
|
Nuke.newline(2);
|
|
|
|
if (Nuke.button("yes"))
|
|
|
|
this.submit();
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var notifypanel = copy(inputpanel, {
|
|
|
|
title: "notification",
|
|
|
|
msg: "Refusing to save. File already exists.",
|
|
|
|
action() {
|
|
|
|
this.close();
|
|
|
|
},
|
|
|
|
|
|
|
|
guibody() {
|
|
|
|
Nuke.label(this.msg);
|
|
|
|
Nuke.newline(2);
|
|
|
|
if (Nuke.button("OK")) {
|
|
|
|
if ('yes' in this)
|
|
|
|
this.yes();
|
|
|
|
this.close();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
input_n_pressed() {
|
|
|
|
this.close();
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var gen_notify = function(val, fn) {
|
|
|
|
var panel = Object.create(notifypanel);
|
|
|
|
panel.msg = val;
|
|
|
|
panel.yes = fn;
|
2023-04-25 14:59:26 -05:00
|
|
|
panel.input_y_pressed = function() { panel.yes(); panel.close(); };
|
|
|
|
panel.input_enter_pressed = function() { panel.close(); };
|
2023-04-22 16:44:26 -05:00
|
|
|
return panel;
|
|
|
|
};
|
|
|
|
|
|
|
|
var scripts = ["js"];
|
|
|
|
var images = ["png", "jpg", "jpeg"];
|
|
|
|
var sounds = ["wav", "mp3"];
|
|
|
|
var allfiles = [];
|
|
|
|
allfiles.push(scripts, images, sounds);
|
|
|
|
allfiles = allfiles.flat();
|
|
|
|
|
|
|
|
var assetexplorer = copy(openlevelpanel, {
|
|
|
|
title: "asset explorer",
|
|
|
|
extensions: allfiles,
|
|
|
|
closeonsubmit: false,
|
|
|
|
allassets:[],
|
|
|
|
action() {
|
|
|
|
if (editor.sel_comp && 'asset' in editor.sel_comp)
|
|
|
|
editor.sel_comp.asset = this.value;
|
|
|
|
else
|
|
|
|
editor.viewasset(this.value);
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
function tab_complete(val, list) {
|
|
|
|
var check = list.filter(function(x) { return x.startsWith(val); }, this);
|
|
|
|
if (check.length === 1) {
|
|
|
|
list = check;
|
|
|
|
return check[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
var ret = null;
|
|
|
|
var i = val.length;
|
|
|
|
while (!ret && !check.empty) {
|
|
|
|
|
|
|
|
var char = check[0][i];
|
|
|
|
if (!check.every(function(x) { return x[i] === char; }))
|
|
|
|
ret = check[0].slice(0, i);
|
|
|
|
else {
|
|
|
|
i++;
|
|
|
|
check = check.filter(function(x) { return x.length-1 > i; });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!ret) return val;
|
|
|
|
|
|
|
|
list = check;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
var texgui = clone(inputpanel, {
|
|
|
|
get path() { return this._path; },
|
|
|
|
set path(x) {
|
|
|
|
this._path = x;
|
|
|
|
this.title = "texture " + x;
|
|
|
|
},
|
|
|
|
|
|
|
|
guibody() {
|
|
|
|
Nuke.label("texture");
|
|
|
|
Nuke.img(this.path);
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var levellistpanel = copy(inputpanel, {
|
|
|
|
title: "Level list",
|
|
|
|
level: {},
|
|
|
|
start() {
|
|
|
|
this.level = editor.edit_level;
|
|
|
|
},
|
|
|
|
|
|
|
|
guibody() {
|
|
|
|
Nuke.newline(4);
|
|
|
|
Nuke.label("Object");
|
|
|
|
Nuke.label("Visible");
|
|
|
|
Nuke.label("Selectable");
|
|
|
|
Nuke.label("Selected?");
|
|
|
|
this.level.objects.forEach(function(x) {
|
|
|
|
if (Nuke.button(x.toString())) {
|
|
|
|
editor.selectlist = [];
|
|
|
|
editor.selectlist.push(x);
|
|
|
|
}
|
|
|
|
|
|
|
|
x.visible = Nuke.checkbox(x.visible);
|
|
|
|
x.selectable = Nuke.checkbox(x.selectable);
|
|
|
|
|
|
|
|
if (editor.selectlist.includes(x)) Nuke.label("T"); else Nuke.label("F");
|
|
|
|
});
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var prefabpanel = copy(openlevelpanel, {
|
|
|
|
title: "prefabs",
|
|
|
|
allassets: Object.keys(gameobjects),
|
|
|
|
start() {
|
|
|
|
this.allassets = Object.keys(gameobjects).sort();
|
|
|
|
this.assets = this.allassets.slice();
|
|
|
|
},
|
|
|
|
action() {
|
|
|
|
var obj = editor.edit_level.spawn(gameobjects[this.value]);
|
|
|
|
obj.pos = Mouse.worldpos;
|
|
|
|
editor.unselect();
|
|
|
|
editor.selectlist.push(obj);
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
var limited_editor = {
|
|
|
|
input_f1_pressed() { editor.input_f1_pressed(); },
|
|
|
|
|
|
|
|
input_f5_pressed() {
|
|
|
|
/* Pause, and resume editor */
|
|
|
|
},
|
|
|
|
input_f7_pressed() {
|
|
|
|
if (sim_playing()) {
|
|
|
|
sim_stop();
|
|
|
|
game.stop();
|
|
|
|
Sound.killall();
|
|
|
|
unset_pawn(limited_editor);
|
|
|
|
set_pawn(editor);
|
|
|
|
register_gui(editor.ed_gui, editor);
|
|
|
|
Debug.register_call(editor.ed_debug, editor);
|
|
|
|
Level.kill();
|
|
|
|
Level.clear_all();
|
|
|
|
editor.load_json(editor.stash);
|
|
|
|
set_cam(editor_camera.body);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
input_f8_pressed() { sim_step(); },
|
|
|
|
input_f10_pressed() { editor.input_f10_pressed(); },
|
|
|
|
input_f10_released() { editor.input_f10_released(); },
|
|
|
|
};
|
|
|
|
|
|
|
|
set_pawn(editor);
|
2023-05-04 00:03:36 -05:00
|
|
|
Log.warn(`Total pawn count is ${Player.players[0].pawns.length}`);
|
2023-04-22 16:44:26 -05:00
|
|
|
register_gui(editor.ed_gui, editor);
|
|
|
|
Debug.register_call(editor.ed_debug, editor);
|
|
|
|
|
|
|
|
if (IO.exists("editor.config"))
|
|
|
|
load_configs("editor.config");
|
|
|
|
editor.edit_level = Level.create();
|