prosperon/source/engine/thirdparty/Chipmunk2D/src/cpDampedSpring.c

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2022-01-19 16:43:21 -06:00
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk_private.h"
static cpFloat
defaultSpringForce(cpDampedSpring *spring, cpFloat dist){
return (spring->restLength - dist)*spring->stiffness;
}
static void
preStep(cpDampedSpring *spring, cpFloat dt)
{
cpBody *a = spring->constraint.a;
cpBody *b = spring->constraint.b;
spring->r1 = cpTransformVect(a->transform, cpvsub(spring->anchorA, a->cog));
spring->r2 = cpTransformVect(b->transform, cpvsub(spring->anchorB, b->cog));
cpVect delta = cpvsub(cpvadd(b->p, spring->r2), cpvadd(a->p, spring->r1));
cpFloat dist = cpvlength(delta);
spring->n = cpvmult(delta, 1.0f/(dist ? dist : INFINITY));
cpFloat k = k_scalar(a, b, spring->r1, spring->r2, spring->n);
cpAssertSoft(k != 0.0, "Unsolvable spring.");
spring->nMass = 1.0f/k;
spring->target_vrn = 0.0f;
spring->v_coef = 1.0f - cpfexp(-spring->damping*dt*k);
// apply spring force
cpFloat f_spring = spring->springForceFunc((cpConstraint *)spring, dist);
cpFloat j_spring = spring->jAcc = f_spring*dt;
apply_impulses(a, b, spring->r1, spring->r2, cpvmult(spring->n, j_spring));
}
static void applyCachedImpulse(cpDampedSpring *spring, cpFloat dt_coef){}
static void
applyImpulse(cpDampedSpring *spring, cpFloat dt)
{
cpBody *a = spring->constraint.a;
cpBody *b = spring->constraint.b;
cpVect n = spring->n;
cpVect r1 = spring->r1;
cpVect r2 = spring->r2;
// compute relative velocity
cpFloat vrn = normal_relative_velocity(a, b, r1, r2, n);
// compute velocity loss from drag
cpFloat v_damp = (spring->target_vrn - vrn)*spring->v_coef;
spring->target_vrn = vrn + v_damp;
cpFloat j_damp = v_damp*spring->nMass;
spring->jAcc += j_damp;
apply_impulses(a, b, spring->r1, spring->r2, cpvmult(spring->n, j_damp));
}
static cpFloat
getImpulse(cpDampedSpring *spring)
{
return spring->jAcc;
}
static const cpConstraintClass klass = {
(cpConstraintPreStepImpl)preStep,
(cpConstraintApplyCachedImpulseImpl)applyCachedImpulse,
(cpConstraintApplyImpulseImpl)applyImpulse,
(cpConstraintGetImpulseImpl)getImpulse,
};
cpDampedSpring *
cpDampedSpringAlloc(void)
{
return (cpDampedSpring *)cpcalloc(1, sizeof(cpDampedSpring));
}
cpDampedSpring *
cpDampedSpringInit(cpDampedSpring *spring, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping)
{
cpConstraintInit((cpConstraint *)spring, &klass, a, b);
spring->anchorA = anchorA;
spring->anchorB = anchorB;
spring->restLength = restLength;
spring->stiffness = stiffness;
spring->damping = damping;
spring->springForceFunc = (cpDampedSpringForceFunc)defaultSpringForce;
spring->jAcc = 0.0f;
return spring;
}
cpConstraint *
cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping)
{
return (cpConstraint *)cpDampedSpringInit(cpDampedSpringAlloc(), a, b, anchorA, anchorB, restLength, stiffness, damping);
}
cpBool
cpConstraintIsDampedSpring(const cpConstraint *constraint)
{
return (constraint->klass == &klass);
}
cpVect
cpDampedSpringGetAnchorA(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
return ((cpDampedSpring *)constraint)->anchorA;
}
void
cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
cpConstraintActivateBodies(constraint);
((cpDampedSpring *)constraint)->anchorA = anchorA;
}
cpVect
cpDampedSpringGetAnchorB(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
return ((cpDampedSpring *)constraint)->anchorB;
}
void
cpDampedSpringSetAnchorB(cpConstraint *constraint, cpVect anchorB)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
cpConstraintActivateBodies(constraint);
((cpDampedSpring *)constraint)->anchorB = anchorB;
}
cpFloat
cpDampedSpringGetRestLength(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
return ((cpDampedSpring *)constraint)->restLength;
}
void
cpDampedSpringSetRestLength(cpConstraint *constraint, cpFloat restLength)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
cpConstraintActivateBodies(constraint);
((cpDampedSpring *)constraint)->restLength = restLength;
}
cpFloat
cpDampedSpringGetStiffness(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
return ((cpDampedSpring *)constraint)->stiffness;
}
void
cpDampedSpringSetStiffness(cpConstraint *constraint, cpFloat stiffness)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
cpConstraintActivateBodies(constraint);
((cpDampedSpring *)constraint)->stiffness = stiffness;
}
cpFloat
cpDampedSpringGetDamping(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
return ((cpDampedSpring *)constraint)->damping;
}
void
cpDampedSpringSetDamping(cpConstraint *constraint, cpFloat damping)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
cpConstraintActivateBodies(constraint);
((cpDampedSpring *)constraint)->damping = damping;
}
cpDampedSpringForceFunc
cpDampedSpringGetSpringForceFunc(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
return ((cpDampedSpring *)constraint)->springForceFunc;
}
void
cpDampedSpringSetSpringForceFunc(cpConstraint *constraint, cpDampedSpringForceFunc springForceFunc)
{
cpAssertHard(cpConstraintIsDampedSpring(constraint), "Constraint is not a damped spring.");
cpConstraintActivateBodies(constraint);
((cpDampedSpring *)constraint)->springForceFunc = springForceFunc;
}