2024-10-17 17:23:33 -05:00
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// Layout code
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// Contain is for how it will treat its children. If they should be laid out as a row, or column, or in a flex style, etc.
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layout.contain = {};
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layout.contain.row = 0x002;
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layout.contain.column = 0x003;
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layout.contain.layout = 0x000;
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layout.contain.flex = 0x002;
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layout.contain.nowrap = 0x000;
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layout.contain.wrap = 0x004;
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layout.contain.start = 0x008;
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layout.contain.middle = 0x000;
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layout.contain.end = 0x010;
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layout.contain.justify = 0x018;
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2024-10-15 07:55:49 -05:00
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2024-10-17 17:23:33 -05:00
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// Behave is for how it behaves to its parent. How it should be aligned, directions it should fill, etc.
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layout.behave = {};
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layout.behave.left = 0x020;
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layout.behave.top = 0x040;
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layout.behave.right = 0x080;
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layout.behave.bottom = 0x100;
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layout.behave.hfill = 0x0a0;
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layout.behave.vfill = 0x140;
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layout.behave.hcenter = 0x000;
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layout.behave.vcenter = 0x000;
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layout.behave.center = 0x000;
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layout.behave.fill = 0x1e0;
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layout.behave.break = 0x200;
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var clay_base = {
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font: undefined,
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background_image: undefined,
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slice: 0,
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font: 'smalle.16',
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font_size: undefined,
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color: [1,1,1,1],
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spacing:0,
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padding:0,
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margin:0,
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offset:[0,0],
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size:[0,0]
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};
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var root_item;
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var root_config;
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var boxes = [];
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globalThis.clay = {};
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clay.normalizeSpacing = function(spacing) {
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if (typeof spacing === 'number') {
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return {l: spacing, r: spacing, t: spacing, b: spacing};
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} else if (Array.isArray(spacing)) {
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if (spacing.length === 2) {
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return {l: spacing[0], r: spacing[0], t: spacing[1], b: spacing[1]};
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} else if (spacing.length === 4) {
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return {l: spacing[0], r: spacing[1], t: spacing[2], b: spacing[3]};
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}
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} else if (typeof spacing === 'object') {
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return {l: spacing.l || 0, r: spacing.r || 0, t: spacing.t || 0, b: spacing.b || 0};
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} else {
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return {l:0, r:0, t:0, b:0};
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}
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}
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clay.draw = function(size, fn, )
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{
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layout.reset();
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boxes = [];
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var root = layout.item({
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size:size,
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contain: layout.contain.row,
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});
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root_item = root;
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root_config = Object.assign({}, clay_base);
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boxes.push({
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id:root,
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config:root_config
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});
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fn();
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layout.run();
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// Adjust bounding boxes for padding
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for (var i = 0; i < boxes.length; i++) {
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var box = boxes[i];
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box.content = layout.get_rect(box.id);
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box.boundingbox = Object.assign({}, box.content);
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var padding = clay.normalizeSpacing(box.config.padding || 0);
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if (padding.l || padding.r || padding.t || padding.b) {
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// Adjust the boundingbox to include the padding
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box.boundingbox.x -= padding.l;
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box.boundingbox.y -= padding.t;
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box.boundingbox.width += padding.l + padding.r;
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box.boundingbox.height += padding.t + padding.b;
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}
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box.marginbox = Object.assign({}, box.content);
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var margin = clay.normalizeSpacing(box.config.margin || 0);
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box.marginbox.x -= margin.l;
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box.marginbox.y -= margin.t;
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box.marginbox.width += margin.l+margin.r;
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box.marginbox.height += margin.t+margin.b;
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box.content.y *= -1;
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box.boundingbox.y *= -1
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box.content.anchor_y = 1;
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box.boundingbox.anchor_y = 1;
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}
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return boxes;
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}
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var last_config;
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function create_view_fn(base_config)
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{
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var base = Object.assign(Object.create(clay_base), base_config);
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return function(config = {}, fn) {
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config.__proto__ = base;
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var item = add_item(config);
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var prev_item = root_item;
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var prev_config = root_config;
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root_item = item;
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root_config = config;
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root_config._childIndex = 0; // Initialize child index
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fn?.();
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root_item = prev_item;
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root_config = prev_config;
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}
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}
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clay.vstack = create_view_fn({
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contain: layout.contain.column | layout.contain.start,
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});
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clay.hstack = create_view_fn({
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contain: layout.contain.row | layout.contain.start,
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});
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clay.spacer = create_view_fn({
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behave: layout.behave.hfill | layout.behave.vfill
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});
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function image_size(img)
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{
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return [img.rect[2]*img.texture.width, img.rect[3]*img.texture.height];
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}
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var add_item = function(config)
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{
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// Normalize the child's margin
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var margin = clay.normalizeSpacing(config.margin || 0);
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var padding = clay.normalizeSpacing(config.padding || 0);
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var childGap = root_config.child_gap || 0;
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// Adjust for child_gap
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if (root_config._childIndex > 0) {
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var parentContain = root_config.contain || 0;
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var isVStack = (parentContain & layout.contain.column) !== 0;
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var isHStack = (parentContain & layout.contain.row) !== 0;
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if (isVStack) {
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margin.t += childGap;
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} else if (isHStack) {
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margin.l += childGap;
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}
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}
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var use_config = Object.create(config);
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use_config.margin = {
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t: margin.t+padding.t,
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b: margin.b+padding.b,
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r:margin.r+padding.r,
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l:margin.l+padding.l
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};
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var item = layout.item(use_config);
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boxes.push({
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id:item,
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config:use_config
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});
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layout.insert(root_item,item);
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// Increment the parent's child index
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root_config._childIndex++;
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return item;
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}
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clay.image = function(path, config = {})
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{
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config.__proto__ = clay_base;
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config.image = path;
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var image = game.texture(path);
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config.size ??= [image.texture.width, image.texture.height];
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add_item(config);
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}
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clay.text = function(str, config = {})
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{
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config.__proto__ = clay_base;
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var tsize = render.text_size(str, config.font);
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config.size = config.size.map((x,i) => Math.max(x, tsize[i]));
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add_item(config);
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config.text = str;
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}
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/*
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For a given size,
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the layout engine should "see" size + margin
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but its interior content should "see" size - padding
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hence, the layout box should be size-padding, with margin of margin+padding
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*/
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var button_base = Object.assign(Object.create(clay_base), {
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padding:0,
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hovered:{
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}
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});
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clay.button = function(str, action, config = {})
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{
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config.__proto__ = button_base;
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config.size = render.text_size(str,config.font);
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add_item(config);
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config.text = str;
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config.action = action;
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}
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layout.draw_commands = function(cmds, pos = [0,0])
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{
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var mousepos = input.mouse.screenpos();
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for (var cmd of cmds) {
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cmd.boundingbox.x += pos.x;
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cmd.boundingbox.y += pos.y;
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cmd.content.x += pos.x;
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cmd.content.y += pos.y;
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var config = cmd.config;
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if (config.hovered && geometry.rect_point_inside(cmd.content, mousepos)) {
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config.hovered.__proto__ = config;
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config = config.hovered;
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}
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if (config.background_image)
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if (render.slice)
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render.slice9(config.background_image, cmd.boundingbox, config.slice, config.background_color);
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else
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render.image(config.background_image, cmd.boundingbox, 0, config.color);
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else if (config.background_color)
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render.rectangle(cmd.boundingbox, config.background_color);
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if (config.text)
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render.text(config.text, cmd.content, config.font, config.font_size, config.color);
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if (config.image)
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render.image(config.image, cmd.content, 0, config.color);
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render.rectangle(cmd.content, [1,0,0,0]);
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// render.rectangle(cmd.boundingbox, [0,1,0,0.1]);
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// render.rectangle(cmd.marginbox, [0,0,1,0.1]);
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}
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}
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