prosperon/source/engine/registry.h

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2021-11-30 21:29:18 -06:00
#ifndef REGISTRY_H
#define REGISTRY_H
#include <stddef.h>
#include "config.h"
struct mGameObject;
struct component {
const char *name;
void *(*make)(struct mGameObject * go);
void *data;
struct mGameObject *go;
void (*draw_debug)(void *data);
void (*draw_gui)(void *data);
void (*update)(void *data, struct mGameObject * go);
int id;
int datasize;
void (*init)(void *data, struct mGameObject * go);
};
extern struct component components[MAXNAME];
extern int ncomponent;
void registry_init();
void register_component(const char *name, size_t size,
void (*make)(struct mGameObject * go,
struct component * c),
void(*draw_debug)(void *data),
void(*draw_gui)(void *data),
void(*init)(void *data, struct mGameObject * go),
void(*update)(void *data,
struct mGameObject * go));
#endif