prosperon/source/engine/datastream.c

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#include "datastream.h"
#include <pl_mpeg.h>
#include "config.h"
#include "shader.h"
#include "resources.h"
#include <GL/glew.h>
#include <stdbool.h>
static void ds_update_texture(uint32_t unit, uint32_t texture,
plm_plane_t * plane)
{
glActiveTexture(unit);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, plane->width, plane->height, 0,
GL_RED, GL_UNSIGNED_BYTE, plane->data);
}
static void render_frame(plm_t * mpeg, plm_frame_t * frame, void *user)
{
struct datastream *ds = user;
shader_use(ds->shader);
ds_update_texture(GL_TEXTURE0, ds->texture_y, &frame->y);
ds_update_texture(GL_TEXTURE1, ds->texture_cb, &frame->cb);
ds_update_texture(GL_TEXTURE2, ds->texture_cr, &frame->cr);
}
static void render_audio(plm_t * mpeg, plm_samples_t * samples, void *user)
{
struct datastream *ds = (struct datastream *) user;
int size = sizeof(float) * samples->count * 2;
SDL_QueueAudio(ds->audio_device, samples->interleaved, size);
}
void ds_openvideo(struct datastream *ds, const char *video,
const char *adriver)
{
ds_stop(ds);
char buf[MAXPATH] = {'\0'};
sprintf(buf, "%s%s", DATA_PATH, video);
ds->plm = plm_create_with_filename(buf);
if (!ds->plm) {
SDL_Log("Couldn't open %s", video);
}
int samplerate = plm_get_samplerate(ds->plm);
SDL_Log("Opened %s - framerate: %f, samplerate: %d, duration: %f",
video,
plm_get_framerate(ds->plm),
plm_get_samplerate(ds->plm), plm_get_duration(ds->plm)
);
plm_set_video_decode_callback(ds->plm, render_frame, ds);
plm_set_audio_decode_callback(ds->plm, render_audio, ds);
plm_set_loop(ds->plm, false);
plm_set_audio_enabled(ds->plm, true);
plm_set_audio_stream(ds->plm, 0);
SDL_AudioSpec audio_spec;
SDL_memset(&audio_spec, 0, sizeof(audio_spec));
audio_spec.freq = samplerate;
audio_spec.format = AUDIO_F32;
audio_spec.channels = 2;
audio_spec.samples = 4096;
ds->audio_device =
SDL_OpenAudioDevice(adriver, 0, &audio_spec, NULL, 0);
printf("Opened audio device %d on driver %s\n", ds->audio_device,
adriver);
// if (audio_device == 0) {
// SDL_Log("Failed to open audio device: %s", SDL_GetError());
// }
SDL_PauseAudioDevice(ds->audio_device, 0);
// Adjust the audio lead time according to the audio_spec buffer size
//plm_set_audio_lead_time(plm, (double)audio_spec.samples / (double)samplerate);
ds->playing = true;
}
struct datastream *MakeDatastream(struct mShader *shader)
{
struct datastream *newds =
(struct datastream *) malloc(sizeof(struct datastream));
newds->shader = shader;
shader_use(newds->shader);
glGenTextures(1, &newds->texture_y);
glBindTexture(GL_TEXTURE_2D, newds->texture_y);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
shader_setint(newds->shader, "texture_y", 0);
glGenTextures(1, &newds->texture_cb);
glBindTexture(GL_TEXTURE_2D, newds->texture_cb);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
shader_setint(newds->shader, "texture_cb", 1);
glGenTextures(1, &newds->texture_cr);
glBindTexture(GL_TEXTURE_2D, newds->texture_cr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
shader_setint(newds->shader, "texture_cr", 2);
return newds;
}
void ds_advance(struct datastream *ds, uint32_t ms)
{
if (ds->playing) {
double advanceTime = ms / 1000.f;
plm_decode(ds->plm, advanceTime);
}
}
void ds_seek(struct datastream *ds, uint32_t time)
{
SDL_ClearQueuedAudio(0);
plm_seek(ds->plm, time, false);
}
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void ds_advanceframes(struct datastream *ds, int frames)
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{
for (int i = 0; i < frames; i++) {
plm_frame_t *frame = plm_decode_video(ds->plm);
render_frame(ds->plm, frame, ds);
}
}
void ds_pause(struct datastream *ds)
{
ds->playing = false;
}
void ds_stop(struct datastream *ds)
{
if (ds->plm != NULL) {
plm_destroy(ds->plm);
ds->plm = NULL;
}
if (ds->audio_device)
SDL_CloseAudioDevice(ds->audio_device);
ds->playing = false;
}
// TODO: Must be a better way
int ds_videodone(struct datastream *ds)
{
return (ds->plm == NULL)
|| plm_get_time(ds->plm) >= plm_get_duration(ds->plm);
}
double ds_remainingtime(struct datastream *ds)
{
if (ds->plm != NULL)
return plm_get_duration(ds->plm) - plm_get_time(ds->plm);
else
return 0.f;
}
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double ds_length(struct datastream *ds)
{
return plm_get_duration(ds->plm);
}