2022-06-21 23:16:14 -05:00
|
|
|
#version 330 core
|
2023-05-12 13:22:05 -05:00
|
|
|
layout (location = 0) in vec2 vertex;
|
2023-05-16 01:31:13 -05:00
|
|
|
layout (location = 1) in vec2 apos;
|
|
|
|
layout (location = 2) in float aradius;
|
|
|
|
layout (location = 3) in vec4 acolor;
|
2023-05-24 20:45:50 -05:00
|
|
|
layout (location = 4) in float asegsize;
|
|
|
|
layout (location = 5) in float afill;
|
2023-05-12 13:22:05 -05:00
|
|
|
|
2022-06-21 23:16:14 -05:00
|
|
|
out vec2 coords;
|
|
|
|
|
2023-05-16 01:31:13 -05:00
|
|
|
out vec4 fcolor;
|
2023-05-12 13:22:05 -05:00
|
|
|
|
2023-05-24 20:45:50 -05:00
|
|
|
out float segsize;
|
|
|
|
out float fill;
|
|
|
|
out float radius;
|
|
|
|
|
2023-05-04 17:07:00 -05:00
|
|
|
uniform mat4 proj;
|
2023-02-26 11:28:52 -06:00
|
|
|
|
2022-06-21 23:16:14 -05:00
|
|
|
void main()
|
|
|
|
{
|
2023-05-12 13:22:05 -05:00
|
|
|
gl_Position = proj * vec4((vertex * aradius) + apos, 0.0, 1.0);
|
2023-05-24 20:45:50 -05:00
|
|
|
coords = vertex;
|
2023-05-12 13:22:05 -05:00
|
|
|
fcolor = acolor;
|
2023-05-24 20:45:50 -05:00
|
|
|
segsize = asegsize;
|
|
|
|
fill = afill;
|
2023-05-12 13:22:05 -05:00
|
|
|
radius = aradius;
|
2023-02-26 11:28:52 -06:00
|
|
|
}
|