prosperon/source/shaders/spritefrag.glsl

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2022-06-21 23:16:14 -05:00
#version 330 core
in vec2 texcoords;
out vec4 color;
uniform sampler2D image;
uniform vec3 spriteColor;
void main()
{
color = vec4(spriteColor, 1.f) * texture(image, texcoords);
if (color.a <= 0.1f)
discard;
}