prosperon/source/shaders/textvert.glsl

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#version 330 core
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layout (location = 0) in vec2 vertex;
layout (location = 1) in vec2 rect;
layout (location = 2) in vec3 vColor;
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out vec2 TexCoords;
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out vec3 fColor;
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uniform mat4 projection;
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void main()
{
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gl_Position = projection * vec4(vertex, 0.0, 1.0);
TexCoords = rect;
fColor = vColor;
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}