prosperon/source/shaders/spritevert.glsl

12 lines
190 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
2022-12-29 11:27:41 -06:00
layout (location = 0) in vec4 vertex;
2022-06-21 23:16:14 -05:00
out vec2 texcoords;
2023-05-04 17:07:00 -05:00
uniform mat4 mpv;
2022-06-21 23:16:14 -05:00
void main()
{
2022-12-29 11:27:41 -06:00
texcoords = vertex.zw;
2023-05-04 17:07:00 -05:00
gl_Position = mpv * vec4(vertex.xy, 0.0, 1.0);
}