prosperon/source/engine/engine.c

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#include "engine.h"
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#define STB_DS_IMPLEMENTATION
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#include <stb_ds.h>
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//#define STB_TRUETYPE_IMPLEMENTATION
//#include <stb_truetype.h>
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#ifdef EDITOR
#include "editor.h"
#endif
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#include "render.h"
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#include "openglrender.h"
#include "window.h"
#include "camera.h"
#include "input.h"
#include "sprite.h"
#include "2dphysics.h"
#include "gameobject.h"
#include "registry.h"
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#include "log.h"
#include "resources.h"
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#include "timer.h"
#include "script.h"
#include "vec.h"
#include "sound.h"
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// TODO: Init on the heap
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#include "engine.h"
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void error_callback(int error, const char *description)
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{
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fprintf(stderr, "Error: %s\n", description);
}
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void engine_init()
{
/* Initialize GLFW */
if (!glfwInit()) {
printf("Could not init GLFW\n");
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}
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glfwSetErrorCallback(error_callback);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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resources_init();
script_init();
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registry_init();
init_gameobjects();
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timer_init();
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prefabs = vec_make(MAXNAME, 25);
stbi_set_flip_vertically_on_load(1);
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phys2d_init();
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gui_init();
sound_init();
}
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void engine_stop()
{
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glfwTerminate();
}