2022-01-19 16:43:21 -06:00
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#include "engine.h"
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2021-11-30 21:29:18 -06:00
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2022-02-04 11:36:24 -06:00
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#define STB_DS_IMPLEMENTATION
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2022-02-07 08:50:34 -06:00
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#include <stb_ds.h>
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2022-06-21 12:48:19 -05:00
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//#define STB_TRUETYPE_IMPLEMENTATION
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//#include <stb_truetype.h>
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2021-11-30 21:29:18 -06:00
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#ifdef EDITOR
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#include "editor.h"
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#endif
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2022-02-06 10:14:57 -06:00
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#include "render.h"
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2021-11-30 21:29:18 -06:00
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#include "openglrender.h"
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#include "window.h"
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#include "camera.h"
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#include "input.h"
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#include "sprite.h"
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#include "2dphysics.h"
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#include "gameobject.h"
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#include "registry.h"
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#include "log.h"
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#include "resources.h"
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#include "timer.h"
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#include "script.h"
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#include "vec.h"
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#include "sound.h"
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2022-01-19 16:43:21 -06:00
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// TODO: Init on the heap
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2022-02-04 11:36:24 -06:00
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2021-11-30 21:29:18 -06:00
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2022-01-19 16:43:21 -06:00
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#include "engine.h"
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void error_callback(int error, const char *description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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2022-02-06 10:14:57 -06:00
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void engine_init()
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{
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/* Initialize GLFW */
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if (!glfwInit()) {
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printf("Could not init GLFW\n");
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2022-01-19 16:43:21 -06:00
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}
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glfwSetErrorCallback(error_callback);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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2022-02-01 14:50:25 -06:00
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resources_init();
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script_init();
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registry_init();
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init_gameobjects();
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timer_init();
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prefabs = vec_make(MAXNAME, 25);
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stbi_set_flip_vertically_on_load(1);
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phys2d_init();
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2022-01-19 16:43:21 -06:00
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gui_init();
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sound_init();
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}
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2022-01-19 16:43:21 -06:00
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void engine_stop()
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{
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glfwTerminate();
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}
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