prosperon/source/editor/editor.h

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#ifndef EDITOR_H
#define EDITOR_H
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#include <config.h>
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#include <stdbool.h>
#include "resources.h"
struct mCamera;
#define ASSET_TYPE_NULL 0
#define ASSET_TYPE_IMAGE 1
#define ASSET_TYPE_TEXT 2
struct fileasset {
char *filename;
short extension_len;
short filename_len;
bool searched;
short type;
void *data;
};
struct editorVars {
bool showStats;
bool showHierarchy;
bool showLighting;
bool showGameSettings;
bool showViewmode;
bool showDebugMenu;
bool showAssetMenu;
bool showREPL;
bool showExport;
bool showLevel;
};
struct gameproject {
char name[127];
char path[MAXPATH];
};
struct Texture;
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struct mSDLWindow;
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void pickGameObject(int pickID);
int is_allowed_extension(const char *ext);
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void editor_init(struct mSDLWindow *window);
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void editor_input();
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void editor_render();
int editor_wantkeyboard();
void editor_save();
void editor_makenewobject();
void editor_project_gui();
void editor_init_project(struct gameproject *gp);
void editor_save_projects();
void editor_load_projects();
void editor_proj_select_gui();
void editor_import_project(char *path);
void editor_make_project(char *path);
void editor_selectasset(struct fileasset *asset);
void editor_selectasset_str(char *path);
void editor_asset_gui(struct fileasset *asset);
void editor_asset_tex_gui(struct Texture *tex);
void editor_asset_text_gui(char *text);
void editor_level_btn(char *level);
void editor_prefab_btn(char *prefab);
void game_start();
void game_resume();
void game_stop();
void game_pause();
void get_levels();
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struct mLight;
struct mPointLight;
struct mSpotLight;
struct mStaticActor;
struct mTransform;
struct mGameObject;
struct mSprite;
struct phys2d_circle;
struct phys2d_segment;
struct phys2d_box;
struct phys2d_edge;
struct phys2d_shape;
struct phys2d_poly;
struct flipper;
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///////// Object GUIs
void light_gui(struct mLight *light);
void pointlight_gui(struct mPointLight *light);
void spotlight_gui(struct mSpotLight *spot);
void staticactor_gui(struct mStaticActor *sa);
void trans_drawgui(struct mTransform *T);
void object_gui(struct mGameObject *go);
void sprite_gui(struct mSprite *sprite);
void circle_gui(struct phys2d_circle *circle);
void segment_gui(struct phys2d_segment *seg);
void box_gui(struct phys2d_box *box);
void poly_gui(struct phys2d_poly *poly);
void edge_gui(struct phys2d_edge *edge);
void shape_gui(struct phys2d_shape *shape);
void pinball_flipper_gui(struct flipper *flip);
int obj_gui_hierarchy(struct mGameObject *selected);
#endif