prosperon/source/engine/level.h

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#ifndef LEVEL_H
#define LEVEL_H
#include "config.h"
// This class holds all of the entities and options for a level. Really it's nothing more than a container and access point for all the entities currently loaded into the game.
struct level {
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char name[MAXNAME];
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};
void save_level(char name[MAXNAME]);
void load_level(char name[MAXNAME]);
void new_level();
#endif