323 lines
10 KiB
C
323 lines
10 KiB
C
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/*
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GIF decoder
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===========
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This is a small C library that can be used to read GIF files.
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Features
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--------
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* support for all standard GIF features
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* support for Netscape Application Extension (looping information)
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* other extensions may be easily supported via user hooks
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* small and portable: less than 500 lines of C99
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* public domain
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Limitations
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-----------
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* no support for GIF files that don't have a global color table
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* no direct support for the plain text extension (rarely used)
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Documentation
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-------------
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0. Essential GIF concepts
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GIF animations are stored in files as a series of palette-based
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compressed frames.
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In order to display the animation, a program must lay the frames on top
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of a fixed-size canvas, one after the other. Each frame has a size,
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position and duration. Each frame can have its own palette or use a
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global palette defined in the beginning of the file.
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In order to properly use extension hooks, it's necessary to understand
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how GIF files store variable-sized data. A GIF block of variable size is
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a sequence of sub-blocks. The first byte in a sub-block indicates the
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number of data bytes to follow. The end of the block is indicated by an
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empty sub-block: one byte of value 0x00. For instance, a data block of
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600 bytes is stored as 4 sub-blocks:
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255, <255 data bytes>, 255, <255 data bytes>, 90, <90 data bytes>, 0
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1. Opening and closing a GIF file
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The function `gd_open_gif()` tries to open a GIF file for reading.
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gd_GIF *gd_open_gif(const char *fname);
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If this function fails, it returns NULL.
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If `gd_open_gif()` succeeds, it returns a GIF handler (`gd_GIF *`). The
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GIF handler can be passed to the other gifdec functions to decode GIF
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metadata and frames.
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To close the GIF file and free memory after it has been decoded, the
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function `gd_close_gif()` must be called.
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void gd_close_gif(gd_GIF *gif);
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2. Reading GIF attributes
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Once a GIF file has been successfully opened, some basic information can
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be read directly from the GIF handler:
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gd_GIF *gif = gd_open_gif("animation.gif");
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printf("canvas size: %ux%u\n", gif->width, gif->height);
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printf("number of colors: %d\n", gif->palette->size);
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3. Reading frames
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The function `gd_get_frame()` decodes one frame from the GIF file.
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int gd_get_frame(gd_GIF *gif);
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This function returns 0 if there are no more frames to read.
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The decoded frame is stored in `gif->frame`, which is a buffer of size
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`gif->width * gif->height`, in bytes. Each byte value is an index to the
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palette at `gif->palette`.
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Since GIF files often only store the rectangular region of a frame that
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changed from the previous frame, this function will only update the
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bytes in `gif->frame` that are in that region. For GIF files that only
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use the global palette, the whole state of the canvas is stored in
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`gif->frame` at all times, in the form of an indexed color image.
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However, when local palettes are used, it's not enough to keep color
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indices from previous frames. The color RGB values themselves need to be
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stored.
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For this reason, in order to get the whole state of the canvas after
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a new frame has been read, it's necessary to call the function
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`gd_render_frame()`, which writes all pixels to a given buffer.
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void gd_render_frame(gd_GIF *gif, uint8_t *buffer);
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The buffer size must be at least `gif->width * gif->height * 3`, in
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bytes. The function `gd_render_frame()` writes the 24-bit RGB values of
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all canvas pixels in it.
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4. Frame duration
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GIF animations are not required to have a constant frame rate. Each
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frame can have a different duration, which is stored right before the
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frame in a Graphic Control Extension (GCE) block. This type of block is
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read by gifdec into a `gd_GCE` struct that is a member of the GIF
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handler. Specifically, the unsigned integer `gif->gce.delay` holds the
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current frame duration, in hundreths of a second. That means that, for
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instance, if `gif->gce.delay` is `50`, then the current frame must be
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displayed for half a second.
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5. Looping
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Most GIF animations are supposed to loop automatically, going back to
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the first frame after the last one is displayed. GIF files may contain
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looping instruction in the form of a non-negative number. If this number
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is zero, the animation must loop forever. Otherwise, this number
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indicates how many times the animation must be played. When `gifdec` is
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decoding a GIF file, this number is stored in `gif->loop_count`.
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The function `gd_rewind()` must be called to go back to the start of the
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GIF file without closing and reopening it.
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void gd_rewind(gd_GIF *gif);
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6. Putting it all together
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A simplified skeleton of a GIF viewer may look like this:
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gd_GIF *gif = gd_open_gif("some_animation.gif");
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char *buffer = malloc(gif->width * gif->height * 3);
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for (unsigned looped = 1;; looped++) {
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while (gd_get_frame(gif)) {
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gd_render_frame(gif, buffer);
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// insert code to render buffer to screen
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// and wait for delay time to pass here
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}
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if (looped == gif->loop_count)
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break;
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gd_rewind(gif);
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}
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free(buffer);
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gd_close_gif(gif);
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7. Transparent Background
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GIFs can mark a certain color in the palette as the "Background Color".
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Pixels having this color are usually treated as transparent pixels by
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applications.
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The function `gd_is_bgcolor()` can be used to check whether a pixel in
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the canvas currently has background color.
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int gd_is_bgcolor(gd_GIF *gif, uint8_t color[3]);
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Here's an example of how to use it:
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gd_render_frame(gif, buffer);
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color = buffer;
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for (y = 0; y < gif->height; y++) {
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for (x = 0; x < gif->width; x++) {
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if (gd_is_bgcolor(gif, color))
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transparent_pixel(x, y);
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else
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opaque_pixel(x, y, color);
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color += 3;
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}
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}
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8. Reading streamed metadata with extension hooks
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Some metadata blocks may occur any number of times in GIF files in
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between frames. By default, gifdec ignore these blocks. However, it's
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possible to setup callback functions to handle each type of extension
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block, by changing some GIF handler members.
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Whenever a Comment Extension block is found, `gif->comment()` is called.
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void (*comment)(struct gd_GIF *gif);
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As defined in the GIF specification, "[t]he Comment Extension contains
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textual information which is not part of the actual graphics in the GIF
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Data Stream." Encoders are recommended to only include "text using the
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7-bit ASCII character set" in GIF comments.
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The actual comment is stored as a variable-sized block and must be read
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from the file (using the file descriptor `gif->fd`) by the callback
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function. Here's an example, printing the comment to stdout:
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void
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comment(gd_GIF *gif)
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{
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uint8_t sub_len, byte, i;
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do {
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read(gif->fd, &sub_len, 1);
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for (i = 0; i < sub_len; i++) {
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read(gif->fd, &byte, 1);
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printf("%c", byte);
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}
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} while (sub_len);
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printf("\n");
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}
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//
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// Somewhere on the main path of execution.
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gif->comment = comment;
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Whenever a Plain Text Extension block is found, `gif->plain_text()` is
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called.
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void (*plain_text)(
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struct gd_GIF *gif, uint16_t tx, uint16_t ty,
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uint16_t tw, uint16_t th, uint8_t cw, uint8_t ch,
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uint8_t fg, uint8_t bg
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);
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According to the GIF specification, "[t]he Plain Text Extension contains
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textual data and the parameters necessary to render that data as a
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graphic [...]". This is a rarely used extension that requires the
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decoder to actually render text on the canvas. In order to support this,
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one must read the relevant specification and implement a suitable
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callback function to setup as `gif->plain_text`.
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The actual plain text is stored as a variable-sized block and must be
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read from the file by the callback function.
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Whenever an unknown Application Extension block is found,
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`gif->application()` is called.
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void (*application)(struct gd_GIF *gif, char id[8], char auth[3]);
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Application Extensions are used to extend GIF with extraofficial
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features. Currently, gifdec only supports the so-called "Netscape
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Application Extension", which is commonly used to specify looping
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behavior. Other Application Extensions may be supported via this hook.
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The application data is stored as a variable-sized block and must be
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read from the file by the callback function.
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Example
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-------
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The file "example.c" is a demo GIF player based on gifdec and SDL2. It
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can be tested like this:
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$ cc `pkg-config --cflags --libs sdl2` -o gifplay gifdec.c example.c
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$ ./gifplay animation.gif
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That should display the animation. Press SPACE to pause and Q to quit.
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Copying
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-------
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All of the source code and documentation for gifdec is released into the
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public domain and provided without warranty of any kind.
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*/
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#ifndef GIFDEC_H
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#define GIFDEC_H
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#include <stdio.h>
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#include <stdint.h>
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#include <sys/types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct gd_Palette {
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int size;
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uint8_t colors[0x100 * 3];
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} gd_Palette;
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typedef struct gd_GCE {
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uint16_t delay;
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uint8_t tindex;
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uint8_t disposal;
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int input;
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int transparency;
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} gd_GCE;
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typedef struct gd_GIF {
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FILE *fd;
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off_t anim_start;
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uint16_t width, height;
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uint16_t depth;
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uint16_t loop_count;
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gd_GCE gce;
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gd_Palette *palette;
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gd_Palette lct, gct;
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void (*plain_text)(
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struct gd_GIF *gif, uint16_t tx, uint16_t ty,
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uint16_t tw, uint16_t th, uint8_t cw, uint8_t ch,
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uint8_t fg, uint8_t bg
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);
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void (*comment)(struct gd_GIF *gif);
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void (*application)(struct gd_GIF *gif, char id[8], char auth[3]);
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uint16_t fx, fy, fw, fh;
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uint8_t bgindex;
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uint8_t *canvas, *frame;
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} gd_GIF;
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gd_GIF *gd_open_gif(const char *fname);
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gd_GIF *gd_open_gif_f(FILE *f);
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int gd_get_frame(gd_GIF *gif);
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void gd_render_frame(gd_GIF *gif, uint8_t *buffer);
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int gd_is_bgcolor(gd_GIF *gif, uint8_t color[3]);
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void gd_rewind(gd_GIF *gif);
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void gd_close_gif(gd_GIF *gif);
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#ifdef __cplusplus
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}
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#endif
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#endif /* GIFDEC_H */
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