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#ifndef REGISTRY_H
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#define REGISTRY_H
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#include <stddef.h>
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#include <stdio.h>
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#include "config.h"
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struct gameobject;
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struct component {
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const char *name;
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void *(*make)(struct gameobject * go); /* Called to create the component */
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void (*io)(void *data, FILE *f, int read); /* Pulls data from a component file into the component */
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void *data;
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struct gameobject *go;
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void (*draw_debug)(void *data); /* Draw debugging info in editor */
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void (*draw_gui)(void *data); /* Use to draw GUI for editing the component in editor */
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void (*delete)(void *data); /* Deletes and cleans up component */
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int id;
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int datasize;
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void (*init)(void *data, struct gameobject * go); /* Inits the component */
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};
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extern struct component components[MAXNAME];
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extern int ncomponent;
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void comp_draw_debug(struct component *c);
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void comp_draw_gui(struct component *c);
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void comp_update(struct component *c, struct gameobject *go);
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void registry_init();
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void register_component(const char *name, size_t size,
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void (*make)(struct gameobject * go, struct component * c),
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void (*delete)(void *data),
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void (*io)(void *data, FILE *f, int read),
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void(*draw_debug)(void *data),
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void(*draw_gui)(void *data),
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void(*init)(void *data, struct gameobject * go));
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#endif
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