2024-07-18 12:39:58 -05:00
|
|
|
#depth off
|
|
|
|
#blend mix
|
|
|
|
|
|
|
|
@vs vs
|
|
|
|
in vec2 a_pos;
|
|
|
|
in vec2 a_uv;
|
|
|
|
|
2024-07-22 08:29:31 -05:00
|
|
|
uniform vec2 diffuse_size;
|
|
|
|
|
2024-07-18 12:39:58 -05:00
|
|
|
struct particle {
|
2024-07-22 15:40:58 -05:00
|
|
|
mat4 model;
|
2024-07-18 12:39:58 -05:00
|
|
|
vec4 color;
|
|
|
|
};
|
|
|
|
|
|
|
|
readonly buffer ssbo {
|
|
|
|
particle par[];
|
|
|
|
};
|
|
|
|
|
|
|
|
out vec2 uv;
|
|
|
|
out vec4 color0;
|
|
|
|
|
|
|
|
uniform mat4 vp;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
particle p = par[gl_InstanceIndex];
|
2024-07-23 17:21:27 -05:00
|
|
|
gl_Position = vp * p.model * vec4(a_pos, 0.0, 1.0);
|
|
|
|
uv = a_uv;
|
2024-07-22 15:40:58 -05:00
|
|
|
color0 = p.color;
|
2024-07-18 12:39:58 -05:00
|
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
|
|
@fs fs
|
|
|
|
in vec2 uv;
|
|
|
|
|
2024-07-22 15:40:58 -05:00
|
|
|
in vec4 color0;
|
2024-07-18 12:39:58 -05:00
|
|
|
out vec4 color;
|
|
|
|
|
2024-07-22 08:29:31 -05:00
|
|
|
texture2D diffuse;
|
2024-07-18 12:39:58 -05:00
|
|
|
sampler smp;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2024-07-22 15:40:58 -05:00
|
|
|
color = texture(sampler2D(diffuse,smp),uv);
|
2024-07-22 08:29:31 -05:00
|
|
|
color *= color0;
|
2024-07-18 12:39:58 -05:00
|
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
|
|
@program text vs fs
|