prosperon/source/shaders/box.sglsl

27 lines
359 B
Plaintext
Raw Permalink Normal View History

@vs bvs
in vec2 aPos;
in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
TexCoords = aTexCoords;
}
@end
@fs bfs
in vec2 TexCoords;
out vec4 frag_color;
uniform texture2D diffuse;
uniform sampler smp;
void main()
{
frag_color = texture(sampler2D(diffuse,smp), TexCoords);
}
@end
@program box bvs bfs