prosperon/source/shaders/3d/outlinevert.glsl

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2022-06-21 23:16:14 -05:00
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
uniform mat4 model;
void main()
{
gl_Position = projection * view * model * vec4(aPos + (aNormal * 2.f), 1.f);
}