prosperon/source/engine/thirdparty/TinySoundFont/examples/example3.c

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#include "minisdl_audio.h"
#define TSF_IMPLEMENTATION
#include "../tsf.h"
#define TML_IMPLEMENTATION
#include "../tml.h"
// Holds the global instance pointer
static tsf* g_TinySoundFont;
// Holds global MIDI playback state
static double g_Msec; //current playback time
static tml_message* g_MidiMessage; //next message to be played
// Callback function called by the audio thread
static void AudioCallback(void* data, Uint8 *stream, int len)
{
//Number of samples to process
int SampleBlock, SampleCount = (len / (2 * sizeof(float))); //2 output channels
for (SampleBlock = TSF_RENDER_EFFECTSAMPLEBLOCK; SampleCount; SampleCount -= SampleBlock, stream += (SampleBlock * (2 * sizeof(float))))
{
//We progress the MIDI playback and then process TSF_RENDER_EFFECTSAMPLEBLOCK samples at once
if (SampleBlock > SampleCount) SampleBlock = SampleCount;
//Loop through all MIDI messages which need to be played up until the current playback time
for (g_Msec += SampleBlock * (1000.0 / 44100.0); g_MidiMessage && g_Msec >= g_MidiMessage->time; g_MidiMessage = g_MidiMessage->next)
{
switch (g_MidiMessage->type)
{
case TML_PROGRAM_CHANGE: //channel program (preset) change (special handling for 10th MIDI channel with drums)
tsf_channel_set_presetnumber(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->program, (g_MidiMessage->channel == 9));
break;
case TML_NOTE_ON: //play a note
tsf_channel_note_on(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->key, g_MidiMessage->velocity / 127.0f);
break;
case TML_NOTE_OFF: //stop a note
tsf_channel_note_off(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->key);
break;
case TML_PITCH_BEND: //pitch wheel modification
tsf_channel_set_pitchwheel(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->pitch_bend);
break;
case TML_CONTROL_CHANGE: //MIDI controller messages
tsf_channel_midi_control(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->control, g_MidiMessage->control_value);
break;
}
}
// Render the block of audio samples in float format
tsf_render_float(g_TinySoundFont, (float*)stream, SampleBlock, 0);
}
}
int main(int argc, char *argv[])
{
// This implements a small program that you can launch without
// parameters for a default file & soundfont, or with these arguments:
//
// ./example3-... <yourfile>.mid <yoursoundfont>.sf2
tml_message* TinyMidiLoader = NULL;
// Define the desired audio output format we request
SDL_AudioSpec OutputAudioSpec;
OutputAudioSpec.freq = 44100;
OutputAudioSpec.format = AUDIO_F32;
OutputAudioSpec.channels = 2;
OutputAudioSpec.samples = 4096;
OutputAudioSpec.callback = AudioCallback;
// Initialize the audio system
if (SDL_AudioInit(TSF_NULL) < 0)
{
fprintf(stderr, "Could not initialize audio hardware or driver\n");
return 1;
}
//Venture (Original WIP) by Ximon
//https://musescore.com/user/2391686/scores/841451
//License: Creative Commons copyright waiver (CC0)
TinyMidiLoader = tml_load_filename((argc >= 2 ? argv[1] : "venture.mid"));
if (!TinyMidiLoader)
{
fprintf(stderr, "Could not load MIDI file\n");
return 1;
}
//Set up the global MidiMessage pointer to the first MIDI message
g_MidiMessage = TinyMidiLoader;
// Load the SoundFont from a file
g_TinySoundFont = tsf_load_filename(
(argc >= 3 ? argv[2] : "florestan-subset.sf2")
);
if (!g_TinySoundFont)
{
fprintf(stderr, "Could not load SoundFont\n");
return 1;
}
//Initialize preset on special 10th MIDI channel to use percussion sound bank (128) if available
tsf_channel_set_bank_preset(g_TinySoundFont, 9, 128, 0);
// Set the SoundFont rendering output mode
tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, 0.0f);
// Request the desired audio output format
if (SDL_OpenAudio(&OutputAudioSpec, TSF_NULL) < 0)
{
fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n");
return 1;
}
// Start the actual audio playback here
// The audio thread will begin to call our AudioCallback function
SDL_PauseAudio(0);
//Wait until the entire MIDI file has been played back (until the end of the linked message list is reached)
while (g_MidiMessage != NULL) SDL_Delay(100);
// We could call tsf_close(g_TinySoundFont) and tml_free(TinyMidiLoader)
// here to free the memory and resources but we just let the OS clean up
// because the process ends here.
return 0;
}