prosperon/source/engine/thirdparty/Chipmunk2D/include/chipmunk/cpSpace.h

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/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/// @defgroup cpSpace cpSpace
/// @{
//MARK: Definitions
/// Collision begin event function callback type.
/// Returning false from a begin callback causes the collision to be ignored until
/// the the separate callback is called when the objects stop colliding.
typedef cpBool (*cpCollisionBeginFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData);
/// Collision pre-solve event function callback type.
/// Returning false from a pre-step callback causes the collision to be ignored until the next step.
typedef cpBool (*cpCollisionPreSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData);
/// Collision post-solve event function callback type.
typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData);
/// Collision separate event function callback type.
typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData);
/// Struct that holds function callback pointers to configure custom collision handling.
/// Collision handlers have a pair of types; when a collision occurs between two shapes that have these types, the collision handler functions are triggered.
struct cpCollisionHandler {
/// Collision type identifier of the first shape that this handler recognizes.
/// In the collision handler callback, the shape with this type will be the first argument. Read only.
const cpCollisionType typeA;
/// Collision type identifier of the second shape that this handler recognizes.
/// In the collision handler callback, the shape with this type will be the second argument. Read only.
const cpCollisionType typeB;
/// This function is called when two shapes with types that match this collision handler begin colliding.
cpCollisionBeginFunc beginFunc;
/// This function is called each step when two shapes with types that match this collision handler are colliding.
/// It's called before the collision solver runs so that you can affect a collision's outcome.
cpCollisionPreSolveFunc preSolveFunc;
/// This function is called each step when two shapes with types that match this collision handler are colliding.
/// It's called after the collision solver runs so that you can read back information about the collision to trigger events in your game.
cpCollisionPostSolveFunc postSolveFunc;
/// This function is called when two shapes with types that match this collision handler stop colliding.
cpCollisionSeparateFunc separateFunc;
/// This is a user definable context pointer that is passed to all of the collision handler functions.
cpDataPointer userData;
};
// TODO: Make timestep a parameter?
//MARK: Memory and Initialization
/// Allocate a cpSpace.
CP_EXPORT cpSpace* cpSpaceAlloc(void);
/// Initialize a cpSpace.
CP_EXPORT cpSpace* cpSpaceInit(cpSpace *space);
/// Allocate and initialize a cpSpace.
CP_EXPORT cpSpace* cpSpaceNew(void);
/// Destroy a cpSpace.
CP_EXPORT void cpSpaceDestroy(cpSpace *space);
/// Destroy and free a cpSpace.
CP_EXPORT void cpSpaceFree(cpSpace *space);
//MARK: Properties
/// Number of iterations to use in the impulse solver to solve contacts and other constraints.
CP_EXPORT int cpSpaceGetIterations(const cpSpace *space);
CP_EXPORT void cpSpaceSetIterations(cpSpace *space, int iterations);
/// Gravity to pass to rigid bodies when integrating velocity.
CP_EXPORT cpVect cpSpaceGetGravity(const cpSpace *space);
CP_EXPORT void cpSpaceSetGravity(cpSpace *space, cpVect gravity);
/// Damping rate expressed as the fraction of velocity bodies retain each second.
/// A value of 0.9 would mean that each body's velocity will drop 10% per second.
/// The default value is 1.0, meaning no damping is applied.
/// @note This damping value is different than those of cpDampedSpring and cpDampedRotarySpring.
CP_EXPORT cpFloat cpSpaceGetDamping(const cpSpace *space);
CP_EXPORT void cpSpaceSetDamping(cpSpace *space, cpFloat damping);
/// Speed threshold for a body to be considered idle.
/// The default value of 0 means to let the space guess a good threshold based on gravity.
CP_EXPORT cpFloat cpSpaceGetIdleSpeedThreshold(const cpSpace *space);
CP_EXPORT void cpSpaceSetIdleSpeedThreshold(cpSpace *space, cpFloat idleSpeedThreshold);
/// Time a group of bodies must remain idle in order to fall asleep.
/// Enabling sleeping also implicitly enables the the contact graph.
/// The default value of INFINITY disables the sleeping algorithm.
CP_EXPORT cpFloat cpSpaceGetSleepTimeThreshold(const cpSpace *space);
CP_EXPORT void cpSpaceSetSleepTimeThreshold(cpSpace *space, cpFloat sleepTimeThreshold);
/// Amount of encouraged penetration between colliding shapes.
/// Used to reduce oscillating contacts and keep the collision cache warm.
/// Defaults to 0.1. If you have poor simulation quality,
/// increase this number as much as possible without allowing visible amounts of overlap.
CP_EXPORT cpFloat cpSpaceGetCollisionSlop(const cpSpace *space);
CP_EXPORT void cpSpaceSetCollisionSlop(cpSpace *space, cpFloat collisionSlop);
/// Determines how fast overlapping shapes are pushed apart.
/// Expressed as a fraction of the error remaining after each second.
/// Defaults to pow(1.0 - 0.1, 60.0) meaning that Chipmunk fixes 10% of overlap each frame at 60Hz.
CP_EXPORT cpFloat cpSpaceGetCollisionBias(const cpSpace *space);
CP_EXPORT void cpSpaceSetCollisionBias(cpSpace *space, cpFloat collisionBias);
/// Number of frames that contact information should persist.
/// Defaults to 3. There is probably never a reason to change this value.
CP_EXPORT cpTimestamp cpSpaceGetCollisionPersistence(const cpSpace *space);
CP_EXPORT void cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence);
/// User definable data pointer.
/// Generally this points to your game's controller or game state
/// class so you can access it when given a cpSpace reference in a callback.
CP_EXPORT cpDataPointer cpSpaceGetUserData(const cpSpace *space);
CP_EXPORT void cpSpaceSetUserData(cpSpace *space, cpDataPointer userData);
/// The Space provided static body for a given cpSpace.
/// This is merely provided for convenience and you are not required to use it.
CP_EXPORT cpBody* cpSpaceGetStaticBody(const cpSpace *space);
/// Returns the current (or most recent) time step used with the given space.
/// Useful from callbacks if your time step is not a compile-time global.
CP_EXPORT cpFloat cpSpaceGetCurrentTimeStep(const cpSpace *space);
/// returns true from inside a callback when objects cannot be added/removed.
CP_EXPORT cpBool cpSpaceIsLocked(cpSpace *space);
//MARK: Collision Handlers
/// Create or return the existing collision handler that is called for all collisions that are not handled by a more specific collision handler.
CP_EXPORT cpCollisionHandler *cpSpaceAddDefaultCollisionHandler(cpSpace *space);
/// Create or return the existing collision handler for the specified pair of collision types.
/// If wildcard handlers are used with either of the collision types, it's the responibility of the custom handler to invoke the wildcard handlers.
CP_EXPORT cpCollisionHandler *cpSpaceAddCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b);
/// Create or return the existing wildcard collision handler for the specified type.
CP_EXPORT cpCollisionHandler *cpSpaceAddWildcardHandler(cpSpace *space, cpCollisionType type);
//MARK: Add/Remove objects
/// Add a collision shape to the simulation.
/// If the shape is attached to a static body, it will be added as a static shape.
CP_EXPORT cpShape* cpSpaceAddShape(cpSpace *space, cpShape *shape);
/// Add a rigid body to the simulation.
CP_EXPORT cpBody* cpSpaceAddBody(cpSpace *space, cpBody *body);
/// Add a constraint to the simulation.
CP_EXPORT cpConstraint* cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint);
/// Remove a collision shape from the simulation.
CP_EXPORT void cpSpaceRemoveShape(cpSpace *space, cpShape *shape);
/// Remove a rigid body from the simulation.
CP_EXPORT void cpSpaceRemoveBody(cpSpace *space, cpBody *body);
/// Remove a constraint from the simulation.
CP_EXPORT void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint);
/// Test if a collision shape has been added to the space.
CP_EXPORT cpBool cpSpaceContainsShape(cpSpace *space, cpShape *shape);
/// Test if a rigid body has been added to the space.
CP_EXPORT cpBool cpSpaceContainsBody(cpSpace *space, cpBody *body);
/// Test if a constraint has been added to the space.
CP_EXPORT cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint);
//MARK: Post-Step Callbacks
/// Post Step callback function type.
typedef void (*cpPostStepFunc)(cpSpace *space, void *key, void *data);
/// Schedule a post-step callback to be called when cpSpaceStep() finishes.
/// You can only register one callback per unique value for @c key.
/// Returns true only if @c key has never been scheduled before.
/// It's possible to pass @c NULL for @c func if you only want to mark @c key as being used.
CP_EXPORT cpBool cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data);
//MARK: Queries
// TODO: Queries and iterators should take a cpSpace parametery.
// TODO: They should also be abortable.
/// Nearest point query callback function type.
typedef void (*cpSpacePointQueryFunc)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, void *data);
/// Query the space at a point and call @c func for each shape found.
CP_EXPORT void cpSpacePointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryFunc func, void *data);
/// Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found.
CP_EXPORT cpShape *cpSpacePointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpPointQueryInfo *out);
/// Segment query callback function type.
typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, void *data);
/// Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected.
CP_EXPORT void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryFunc func, void *data);
/// Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit.
CP_EXPORT cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSegmentQueryInfo *out);
/// Rectangle Query callback function type.
typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data);
/// Perform a fast rectangle query on the space calling @c func for each shape found.
/// Only the shape's bounding boxes are checked for overlap, not their full shape.
CP_EXPORT void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryFunc func, void *data);
/// Shape query callback function type.
typedef void (*cpSpaceShapeQueryFunc)(cpShape *shape, cpContactPointSet *points, void *data);
/// Query a space for any shapes overlapping the given shape and call @c func for each shape found.
CP_EXPORT cpBool cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data);
//MARK: Iteration
/// Space/body iterator callback function type.
typedef void (*cpSpaceBodyIteratorFunc)(cpBody *body, void *data);
/// Call @c func for each body in the space.
CP_EXPORT void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIteratorFunc func, void *data);
/// Space/body iterator callback function type.
typedef void (*cpSpaceShapeIteratorFunc)(cpShape *shape, void *data);
/// Call @c func for each shape in the space.
CP_EXPORT void cpSpaceEachShape(cpSpace *space, cpSpaceShapeIteratorFunc func, void *data);
/// Space/constraint iterator callback function type.
typedef void (*cpSpaceConstraintIteratorFunc)(cpConstraint *constraint, void *data);
/// Call @c func for each shape in the space.
CP_EXPORT void cpSpaceEachConstraint(cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data);
//MARK: Indexing
/// Update the collision detection info for the static shapes in the space.
CP_EXPORT void cpSpaceReindexStatic(cpSpace *space);
/// Update the collision detection data for a specific shape in the space.
CP_EXPORT void cpSpaceReindexShape(cpSpace *space, cpShape *shape);
/// Update the collision detection data for all shapes attached to a body.
CP_EXPORT void cpSpaceReindexShapesForBody(cpSpace *space, cpBody *body);
/// Switch the space to use a spatial has as it's spatial index.
CP_EXPORT void cpSpaceUseSpatialHash(cpSpace *space, cpFloat dim, int count);
//MARK: Time Stepping
/// Step the space forward in time by @c dt.
CP_EXPORT void cpSpaceStep(cpSpace *space, cpFloat dt);
//MARK: Debug API
#ifndef CP_SPACE_DISABLE_DEBUG_API
/// Color type to use with the space debug drawing API.
typedef struct cpSpaceDebugColor {
float r, g, b, a;
} cpSpaceDebugColor;
/// Callback type for a function that draws a filled, stroked circle.
typedef void (*cpSpaceDebugDrawCircleImpl)(cpVect pos, cpFloat angle, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data);
/// Callback type for a function that draws a line segment.
typedef void (*cpSpaceDebugDrawSegmentImpl)(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data);
/// Callback type for a function that draws a thick line segment.
typedef void (*cpSpaceDebugDrawFatSegmentImpl)(cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data);
/// Callback type for a function that draws a convex polygon.
typedef void (*cpSpaceDebugDrawPolygonImpl)(int count, const cpVect *verts, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data);
/// Callback type for a function that draws a dot.
typedef void (*cpSpaceDebugDrawDotImpl)(cpFloat size, cpVect pos, cpSpaceDebugColor color, cpDataPointer data);
/// Callback type for a function that returns a color for a given shape. This gives you an opportunity to color shapes based on how they are used in your engine.
typedef cpSpaceDebugColor (*cpSpaceDebugDrawColorForShapeImpl)(cpShape *shape, cpDataPointer data);
typedef enum cpSpaceDebugDrawFlags {
CP_SPACE_DEBUG_DRAW_SHAPES = 1<<0,
CP_SPACE_DEBUG_DRAW_CONSTRAINTS = 1<<1,
CP_SPACE_DEBUG_DRAW_COLLISION_POINTS = 1<<2,
} cpSpaceDebugDrawFlags;
/// Struct used with cpSpaceDebugDraw() containing drawing callbacks and other drawing settings.
typedef struct cpSpaceDebugDrawOptions {
/// Function that will be invoked to draw circles.
cpSpaceDebugDrawCircleImpl drawCircle;
/// Function that will be invoked to draw line segments.
cpSpaceDebugDrawSegmentImpl drawSegment;
/// Function that will be invoked to draw thick line segments.
cpSpaceDebugDrawFatSegmentImpl drawFatSegment;
/// Function that will be invoked to draw convex polygons.
cpSpaceDebugDrawPolygonImpl drawPolygon;
/// Function that will be invoked to draw dots.
cpSpaceDebugDrawDotImpl drawDot;
/// Flags that request which things to draw (collision shapes, constraints, contact points).
cpSpaceDebugDrawFlags flags;
/// Outline color passed to the drawing function.
cpSpaceDebugColor shapeOutlineColor;
/// Function that decides what fill color to draw shapes using.
cpSpaceDebugDrawColorForShapeImpl colorForShape;
/// Color passed to drawing functions for constraints.
cpSpaceDebugColor constraintColor;
/// Color passed to drawing functions for collision points.
cpSpaceDebugColor collisionPointColor;
/// User defined context pointer passed to all of the callback functions as the 'data' argument.
cpDataPointer data;
} cpSpaceDebugDrawOptions;
/// Debug draw the current state of the space using the supplied drawing options.
CP_EXPORT void cpSpaceDebugDraw(cpSpace *space, cpSpaceDebugDrawOptions *options);
#endif
/// @}