prosperon/source/engine/thirdparty/Chipmunk2D/include/chipmunk/cpRobust.h

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2022-01-19 16:43:21 -06:00
#include "chipmunk/cpVect.h"
// This is a private header for functions (currently just one) that need strict floating point results.
// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes.
// "Fast math" should be disabled here.
// Check if c is to the left of segment (a, b).
cpBool cpCheckPointGreater(const cpVect a, const cpVect b, const cpVect c);
// Check if p is behind one of v0 or v1 on axis n.
cpBool cpCheckAxis(cpVect v0, cpVect v1, cpVect p, cpVect n);