convert to new prosperon version
This commit is contained in:
parent
9f49fc4cb8
commit
3a723b8b69
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{"_list":["watcher","gui","endgui","getready","scorewall","bird","pipe","startgui","background","ground","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur"],"watcher":{"name":"watcher","text":"watcher.jso"},"gui":{"name":"gui","text":"gui.jso"},"endgui":{"name":"endgui","text":"endgui.jso"},"getready":{"name":"getready","text":"getready.jso","data":"getready.json"},"scorewall":{"name":"scorewall","text":"scorewall.jso","data":"scorewall.json"},"bird":{"name":"bird","text":"bird/bird.jso","data":"bird/bird.json"},"pipe":{"name":"pipe","text":"pipe.jso","data":"pipe.json"},"startgui":{"name":"startgui","text":"startgui.jso"},"background":{"name":"background","data":"background/background.json"},"ground":{"name":"ground","data":"ground.json"},"prosperon/ur":{"name":"prosperon/ur","data":"audio/.prosperon/ur.json"}}
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{"_list":["watcher","gui","bird","scorewall","pipe","startgui","ground","background"],"watcher":{"name":"watcher","text":"watcher.jso"},"gui":{"name":"gui","text":"gui.jso"},"bird":{"name":"bird","text":"bird.jso","data":"bird.json"},"scorewall":{"name":"scorewall","text":"scorewall.jso","data":"scorewall.json"},"pipe":{"name":"pipe","text":"pipe.jso","data":"pipe.json"},"startgui":{"name":"startgui","text":"startgui.jso"},"ground":{"name":"ground","data":"ground.json"},"background":{"name":"background","data":"background.json"}}
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4
background/background.jso
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4
background/background.jso
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this.physupdate = function()
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{
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this.pos = Game.camera.pos;
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}
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@ -10,10 +10,9 @@
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1
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1
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],
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],
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"pos": [
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"pos": [
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0,
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-144,
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0
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-256
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],
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],
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"parallax": 10000000000000000,
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"angle": 0,
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"angle": 0,
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"scale": [
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"scale": [
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1,
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1,
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@ -7,20 +7,19 @@ this.physupdate = function() {
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this.angle = this.velocity.y / 6000;
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this.angle = this.velocity.y / 6000;
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};
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};
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var flap = true;
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this.flap = function()
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this.inputs = {};
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this.inputs.space = function()
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{
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{
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this.velocity = [this.velocity.x,0];
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this.velocity = [this.velocity.x,0];
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this.pulse([0,400]);
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this.pulse([0,400]);
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this.cry("wing.qoa");
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this.cry("wing.qoa");
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}
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}
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this.inputs = {};
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this.inputs.space = function() { this.flap(); }
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this.collide = function(hit)
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this.collide = function(hit)
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{
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{
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if (hit.obj.ur === 'pipe' || hit.obj.ur === 'ground') {
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if (hit.obj.ur === 'pipe' || hit.obj.ur === 'ground') {
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flap = false;
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this.circle2d.enabled = false;
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this.circle2d.enabled = false;
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this.velocity = [0,0];
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this.velocity = [0,0];
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player[0].uncontrol(this);
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player[0].uncontrol(this);
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@ -1,2 +1,2 @@
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Window.width = 288;
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Game.width = 288;
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Window.height = 512;
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Game.height = 512;
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@ -5,10 +5,3 @@ this.gui = function()
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GUI.text(`SCORE\n${game.score}`, [50,300],2);
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GUI.text(`SCORE\n${game.score}`, [50,300],2);
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GUI.text("Tap to restart", [50,100],2);
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GUI.text("Tap to restart", [50,100],2);
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}
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}
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this.inputs = {};
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this.inputs.space = function()
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{
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game.inputs.space();
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this.kill();
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}
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55
game.js
55
game.js
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@ -1,25 +1,27 @@
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physics.gravity.strength = 1500;
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physics.gravity.strength = 1500;
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physics.gravity.mask = [true];
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physics.gravity.mask = [true];
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var bird = world.spawn(ur.bird);
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var bird = world.spawn(ur.bird);
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bird.pos = [0,0];
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bird.pos = [0,0];
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world.spawn(ur.watcher);
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this.spawn("watcher.js");
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world.spawn(ur.gui);
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this.spawn("gui.js");
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world.spawn(ur.background);
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var game = {};
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var ready;
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var ready;
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var end;
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this.score = 0;
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var savefile = json.decode(io.slurp("@save.json"));
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var savefile = json.decode(io.slurp("@save.json"));
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if (savefile) game.save = savefile;
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if (savefile) this.save = savefile;
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else
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else
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game.save = {high:0};
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this.save = {high:0};
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game.prepare = function()
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this.prepare = function()
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{
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{
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game.score = 0;
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this.score = 0;
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game.time = 3;
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this.time = 3;
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ready = world.spawn(ur.getready);
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ready = this.spawn("getready.js");
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ready.pos = [-ready.width()/2, -ready.height()/2];
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player[0].control(ready);
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player[0].control(ready);
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bird.hide();
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bird.hide();
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bird.pos = [0,-50];
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bird.pos = [0,-50];
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bird.warp_layer = [false];
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bird.warp_layer = [false];
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}
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}
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game.start = function()
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this.start = function()
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{
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{
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ready.kill();
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bird.warp_layer = [true];
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bird.warp_layer = [true];
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player[0].control(bird);
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player[0].control(bird);
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bird.show();
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bird.show();
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bird.inputs.space.call(bird);
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bird.flap();
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bird.pulse([100,0]);
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bird.pulse([100,0]);
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bird.circle2d.enabled = true;
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bird.circle2d.enabled = true;
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}
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}
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game.gameover = function()
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this.gameover = function()
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{
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{
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if (game.score > game.save.high) {
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if (this.score > this.save.high) {
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game.save.high = game.score;
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this.save.high = this.score;
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io.slurpwrite("@save.json", json.encode(game.save));
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io.slurpwrite("@save.json", json.encode(this.save));
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}
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}
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player[0].control(world.spawn(ur.endgui));
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end = this.spawn("endgui.js");
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this.delay(function() {
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player[0].control(this);
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}, 1);
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}
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}
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game.inputs = {};
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this.inputs = {};
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game.inputs.space = function()
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this.inputs.space = function()
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{
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{
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game.prepare();
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end.kill();
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player[0].uncontrol(game);
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this.prepare();
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player[0].uncontrol(this);
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}
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}
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game.prepare();
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this.prepare();
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return {game};
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10
getready.js
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10
getready.js
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this.gui = function()
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{
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GUI.image("sprites/message.png", [50,100]);
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}
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this.inputs = {};
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this.inputs.space = function() {
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game.start();
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this.kill();
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}
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this.inputs = {};
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this.inputs.space = function() {
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game.start();
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}
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@ -1,24 +0,0 @@
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{
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"sprite": {
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"path": "sprites/message.png",
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"enabled": true,
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"color": [
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1,
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1,
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1,
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1
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],
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"pos": [
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0,
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0
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],
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"parallax": 1,
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"angle": 0,
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"scale": [
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1,
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1
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],
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"drawmode": 0,
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"comp": "sprite"
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}
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}
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4
gui.js
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4
gui.js
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this.gui = function()
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{
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GUI.text(String(game.score).padStart(4,"0"), [5,480], 2, Color.blue);
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}
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4
gui.jso
4
gui.jso
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this.gui = function()
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{
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GUI.text(String(game.score).padStart(4,"0"), [5,480], 2);
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}
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"edge2d": {
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"edge2d": {
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"thickness": 0,
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"thickness": 0,
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"sensor": true,
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"sensor": true,
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"cpoints": [
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"points": [
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[
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[
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-0.11655732989311218,
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-0.11655732989311218,
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-31.846646707504988
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-31.846646707504988
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],
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],
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"comp": "edge2d"
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"comp": "edge2d"
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}
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}
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}
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}
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}
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}
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var gndx = -1000;
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var gndx = -1000;
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var bgx = -1000;
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var lastpipe = Game.camera.right() - 100;
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var lastpipe = Game.camera.right() + 50;
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this.start = function()
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this.start = function()
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{
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{
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pipe_pair(lastpipe);
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pipe_pair(lastpipe);
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var bg = world.spawn(ur.background);
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bg.pos = [bgx,-bg.height()/2];
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bgx += bg.width()-1;
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bg = world.spawn(ur.background);
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bg.pos = [bgx,-bg.height()/2];
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}
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}
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this.update = function()
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this.update = function()
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gndx += g.width()-3;
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gndx += g.width()-3;
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}
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}
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while (bgx < Game.camera.right()) {
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var bg = world.spawn(ur.background);
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bg.pos = [bgx, -bg.height()/2];
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bgx += bg.width()-1;
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}
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if (Game.camera.pos.x > lastpipe-200) {
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if (Game.camera.pos.x > lastpipe-200) {
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lastpipe += 200;
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lastpipe += 200;
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pipe_pair(lastpipe);
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pipe_pair(lastpipe);
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}
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}
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}
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}
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Reference in a new issue