convert to new prosperon version

This commit is contained in:
John Alanbrook 2024-03-07 12:23:02 -06:00
parent 9f49fc4cb8
commit 3a723b8b69
15 changed files with 59 additions and 93 deletions

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@ -1 +0,0 @@
{"_list":["watcher","gui","endgui","getready","scorewall","bird","pipe","startgui","background","ground","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur","prosperon/ur"],"watcher":{"name":"watcher","text":"watcher.jso"},"gui":{"name":"gui","text":"gui.jso"},"endgui":{"name":"endgui","text":"endgui.jso"},"getready":{"name":"getready","text":"getready.jso","data":"getready.json"},"scorewall":{"name":"scorewall","text":"scorewall.jso","data":"scorewall.json"},"bird":{"name":"bird","text":"bird/bird.jso","data":"bird/bird.json"},"pipe":{"name":"pipe","text":"pipe.jso","data":"pipe.json"},"startgui":{"name":"startgui","text":"startgui.jso"},"background":{"name":"background","data":"background/background.json"},"ground":{"name":"ground","data":"ground.json"},"prosperon/ur":{"name":"prosperon/ur","data":"audio/.prosperon/ur.json"}}

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{"_list":["watcher","gui","bird","scorewall","pipe","startgui","ground","background"],"watcher":{"name":"watcher","text":"watcher.jso"},"gui":{"name":"gui","text":"gui.jso"},"bird":{"name":"bird","text":"bird.jso","data":"bird.json"},"scorewall":{"name":"scorewall","text":"scorewall.jso","data":"scorewall.json"},"pipe":{"name":"pipe","text":"pipe.jso","data":"pipe.json"},"startgui":{"name":"startgui","text":"startgui.jso"},"ground":{"name":"ground","data":"ground.json"},"background":{"name":"background","data":"background.json"}}

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@ -0,0 +1,4 @@
this.physupdate = function()
{
this.pos = Game.camera.pos;
}

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@ -10,10 +10,9 @@
1 1
], ],
"pos": [ "pos": [
0, -144,
0 -256
], ],
"parallax": 10000000000000000,
"angle": 0, "angle": 0,
"scale": [ "scale": [
1, 1,

View file

@ -7,20 +7,19 @@ this.physupdate = function() {
this.angle = this.velocity.y / 6000; this.angle = this.velocity.y / 6000;
}; };
var flap = true; this.flap = function()
this.inputs = {};
this.inputs.space = function()
{ {
this.velocity = [this.velocity.x,0]; this.velocity = [this.velocity.x,0];
this.pulse([0,400]); this.pulse([0,400]);
this.cry("wing.qoa"); this.cry("wing.qoa");
} }
this.inputs = {};
this.inputs.space = function() { this.flap(); }
this.collide = function(hit) this.collide = function(hit)
{ {
if (hit.obj.ur === 'pipe' || hit.obj.ur === 'ground') { if (hit.obj.ur === 'pipe' || hit.obj.ur === 'ground') {
flap = false;
this.circle2d.enabled = false; this.circle2d.enabled = false;
this.velocity = [0,0]; this.velocity = [0,0];
player[0].uncontrol(this); player[0].uncontrol(this);

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@ -1,2 +1,2 @@
Window.width = 288; Game.width = 288;
Window.height = 512; Game.height = 512;

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@ -5,10 +5,3 @@ this.gui = function()
GUI.text(`SCORE\n${game.score}`, [50,300],2); GUI.text(`SCORE\n${game.score}`, [50,300],2);
GUI.text("Tap to restart", [50,100],2); GUI.text("Tap to restart", [50,100],2);
} }
this.inputs = {};
this.inputs.space = function()
{
game.inputs.space();
this.kill();
}

53
game.js
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@ -1,25 +1,27 @@
physics.gravity.strength = 1500; physics.gravity.strength = 1500;
physics.gravity.mask = [true]; physics.gravity.mask = [true];
var bird = world.spawn(ur.bird); var bird = world.spawn(ur.bird);
bird.pos = [0,0]; bird.pos = [0,0];
world.spawn(ur.watcher); this.spawn("watcher.js");
world.spawn(ur.gui); this.spawn("gui.js");
world.spawn(ur.background);
var game = {};
var ready; var ready;
var end;
this.score = 0;
var savefile = json.decode(io.slurp("@save.json")); var savefile = json.decode(io.slurp("@save.json"));
if (savefile) game.save = savefile; if (savefile) this.save = savefile;
else else
game.save = {high:0}; this.save = {high:0};
game.prepare = function() this.prepare = function()
{ {
game.score = 0; this.score = 0;
game.time = 3; this.time = 3;
ready = world.spawn(ur.getready); ready = this.spawn("getready.js");
ready.pos = [-ready.width()/2, -ready.height()/2];
player[0].control(ready); player[0].control(ready);
bird.hide(); bird.hide();
bird.pos = [0,-50]; bird.pos = [0,-50];
@ -27,34 +29,35 @@ game.prepare = function()
bird.warp_layer = [false]; bird.warp_layer = [false];
} }
game.start = function() this.start = function()
{ {
ready.kill();
bird.warp_layer = [true]; bird.warp_layer = [true];
player[0].control(bird); player[0].control(bird);
bird.show(); bird.show();
bird.inputs.space.call(bird); bird.flap();
bird.pulse([100,0]); bird.pulse([100,0]);
bird.circle2d.enabled = true; bird.circle2d.enabled = true;
} }
game.gameover = function() this.gameover = function()
{ {
if (game.score > game.save.high) { if (this.score > this.save.high) {
game.save.high = game.score; this.save.high = this.score;
io.slurpwrite("@save.json", json.encode(game.save)); io.slurpwrite("@save.json", json.encode(this.save));
} }
player[0].control(world.spawn(ur.endgui)); end = this.spawn("endgui.js");
this.delay(function() {
player[0].control(this);
}, 1);
} }
game.inputs = {}; this.inputs = {};
game.inputs.space = function() this.inputs.space = function()
{ {
game.prepare(); end.kill();
player[0].uncontrol(game); this.prepare();
player[0].uncontrol(this);
} }
game.prepare(); this.prepare();
return {game};

10
getready.js Normal file
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@ -0,0 +1,10 @@
this.gui = function()
{
GUI.image("sprites/message.png", [50,100]);
}
this.inputs = {};
this.inputs.space = function() {
game.start();
this.kill();
}

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@ -1,4 +0,0 @@
this.inputs = {};
this.inputs.space = function() {
game.start();
}

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@ -1,24 +0,0 @@
{
"sprite": {
"path": "sprites/message.png",
"enabled": true,
"color": [
1,
1,
1,
1
],
"pos": [
0,
0
],
"parallax": 1,
"angle": 0,
"scale": [
1,
1
],
"drawmode": 0,
"comp": "sprite"
}
}

4
gui.js Normal file
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@ -0,0 +1,4 @@
this.gui = function()
{
GUI.text(String(game.score).padStart(4,"0"), [5,480], 2, Color.blue);
}

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@ -1,4 +0,0 @@
this.gui = function()
{
GUI.text(String(game.score).padStart(4,"0"), [5,480], 2);
}

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@ -3,7 +3,7 @@
"edge2d": { "edge2d": {
"thickness": 0, "thickness": 0,
"sensor": true, "sensor": true,
"cpoints": [ "points": [
[ [
-0.11655732989311218, -0.11655732989311218,
-31.846646707504988 -31.846646707504988

View file

@ -12,17 +12,11 @@ var pipe_pair = function(x)
} }
var gndx = -1000; var gndx = -1000;
var bgx = -1000; var lastpipe = Game.camera.right() - 100;
var lastpipe = Game.camera.right() + 50;
this.start = function() this.start = function()
{ {
pipe_pair(lastpipe); pipe_pair(lastpipe);
var bg = world.spawn(ur.background);
bg.pos = [bgx,-bg.height()/2];
bgx += bg.width()-1;
bg = world.spawn(ur.background);
bg.pos = [bgx,-bg.height()/2];
} }
this.update = function() this.update = function()
@ -33,12 +27,6 @@ this.update = function()
gndx += g.width()-3; gndx += g.width()-3;
} }
while (bgx < Game.camera.right()) {
var bg = world.spawn(ur.background);
bg.pos = [bgx, -bg.height()/2];
bgx += bg.width()-1;
}
if (Game.camera.pos.x > lastpipe-200) { if (Game.camera.pos.x > lastpipe-200) {
lastpipe += 200; lastpipe += 200;
pipe_pair(lastpipe); pipe_pair(lastpipe);