96 lines
2.4 KiB
JavaScript
96 lines
2.4 KiB
JavaScript
var startgame = function()
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{
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run("breakout.js");
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Player.players[0].uncontrol(startcontroller);
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Register.gui.unregister(startmenu);
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};
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var exitgame = function()
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{
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Game.quit();
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};
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var colorshifter = {
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color: Color.green,
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font_size: 1,
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};
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var colorshiftend = {
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color: Color.blue,
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font_size: 1.5
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};
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var options = GUI.column({
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items: [
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GUI.text_fn("START", {action: startgame}),
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GUI.text_fn("EXIT", {action: exitgame}),
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],
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});
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Tween.embed(options, 'hovered', [colorshifter, colorshiftend], {time: 0.35, loop: "yoyo", whole: false, ease: Ease.sine.out});
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var rainbowchain = [
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[255,0,0,255],
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[255,255,0,255],
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[0,255,0,255],
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[0,255,255,255],
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[0,0,255,255],
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[255,0,255,255],
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];
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var idx = 0;
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var item = options.items[idx];
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item.selected = true;
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var menuopts = {
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superpos: [0,0],
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color: [],
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};
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var stt = Tween.embed(menuopts, 'superpos', [Window.dimensions.scale([0.4,0.9]), Window.dimensions.scale([0.6,0.9])], {
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time: 1,
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loop: "circle",
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whole: false,
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ease: Ease.cubic.inout
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});
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Tween.embed(menuopts, 'color', rainbowchain, {time: 1, loop: "circle", whole: false});
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var background_gui = GUI.image_fn({path:"hexagon_pattern_gray.png", color: Color.red, width: Window.width, height: Window.height, image_repeat: true});
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Tween.embed(background_gui, 'image_repeat_offset', [[0,0], [1,1]], {time: 1, loop: "repeat"});
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Tween.embed(background_gui, 'color', [Color.red, Color.blue], {time: 3, loop: "circle"});
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function startmenu() {
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background_gui.draw([0,0]);
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stt.update_vals([Window.dimensions.scale([0.4,0.9]), Window.dimensions.scale([0.6,0.9])]);
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GUI.text_fn("SUPER BREAKOUT", {font_size:6, anchor: [0.5,0.5], color: menuopts.color}).draw(menuopts.superpos);
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options.draw(Window.dimensions.scale([0.5,0.5]));
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GUI.image_fn({path:"coin.png", anchor: [1,0.5]}).draw([item.bb.l, (item.bb.b + item.bb.t)/2].add([-3,1]));
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}
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Register.gui.register(startmenu);
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var startcontroller = {};
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startcontroller.inputs = {};
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startcontroller.inputs.s = function() {
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item.selected = false;
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idx = Math.clamp(idx+1, 0, options.items.length-1);
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item = options.items[idx];
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item.selected = true;
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};
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startcontroller.inputs.w = function() {
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item.selected = false;
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idx = Math.clamp(idx-1, 0, options.items.length-1);
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item = options.items[idx];
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item.selected = true;
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};
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startcontroller.inputs.enter = function() { Log.warn("TEST"); item.action(); };
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Player.players[0].control(startcontroller);
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Game.play();
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