gameobject.clone("ball", { collider: circle2d.clone(), img: sprite.clone(), }); var Gameboy = { darkest: [15,56,15], dark: [48,98,48], light: [139,172,15], lightest: [155,188,15] }; var Rainbow = { red: [204,0,1], orange: [255,102,0], darkorange: [205,102,1], yellow: [205,204,0], green: [0,153,1], blue: [53,51,255] }; var Resources = []; Resources["brick.png"] = { frames:6, fps:24, loop:false }; gameobject.clone("brick", { collider: polygon2d.clone(), char: char2d.clone({ flash:"brick.png" }), start() { this.char.stop(); this.flash(); this.timer = timer.make(() => { this.flash(); this.timer.time = Math.random_range(2,10); }, Math.random_range(2,10)); }, flash() { this.char.play("flash"); }, stop() { this.timer.kill(); }, }); gameobject.clone("paddle", { collider: polygon2d.clone(), img: sprite.clone(), });