gameobject.elasticity = 1; Color.Gameboy = { darkest: [15,56,15], dark: [48,98,48], light: [139,172,15], lightest: [155,188,15] }; Color.Rainbow = { red: [204,0,1], orange: [255,102,0], darkorange: [205,102,1], yellow: [205,204,0], green: [0,153,1], blue: [53,51,255] };