arkanoid powerups
This commit is contained in:
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c83de00f1c
commit
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94
breakout.js
94
breakout.js
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@ -1,10 +1,9 @@
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/* Arkanoid level is 10x10 */
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/* Arkanoid level is 10x10 */
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var score = 0;
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var score = 0;
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var highscore = 0;
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var highscore = 0;
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var lives = 3;
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var lives = 3;
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var balls = 0;
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Log.warn(gameobjects['brick'].boundingbox);
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var brick = World.spawn(gameobjects['brick']);
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var brick = World.spawn(gameobjects['brick']);
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var brickbb = brick.char.boundingbox;
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var brickbb = brick.char.boundingbox;
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var bwidth = brickbb.r - brickbb.l;
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var bwidth = brickbb.r - brickbb.l;
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@ -17,10 +16,6 @@ var cols = 13;
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var lvlwidth = bwidth*cols;
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var lvlwidth = bwidth*cols;
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var lvlheight = 600;
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var lvlheight = 600;
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let bricks = 0;
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let allbricks = [];
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//var frameworld = World
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//var frameworld = World
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var f = World.spawn(gameobjects['edge2d']);
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var f = World.spawn(gameobjects['edge2d']);
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@ -32,8 +27,6 @@ f.draw = function() {
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register_draw(f.draw,f);
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register_draw(f.draw,f);
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Debug.draw_phys(true);
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var fitbricks = Math.floor(lvlwidth/bwidth);
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var fitbricks = Math.floor(lvlwidth/bwidth);
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var wingame = function() {
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var wingame = function() {
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@ -46,13 +39,6 @@ var wingame = function() {
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});
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});
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}
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}
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var killbrick = function() {
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bricks--;
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if (bricks <= 0)
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wingame();
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};
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/* Spawn bricks */
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/* Spawn bricks */
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if (!IO.exists('lvl1.json')) {
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if (!IO.exists('lvl1.json')) {
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var lvl1 = {};
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var lvl1 = {};
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@ -91,7 +77,7 @@ Color.Arkanoid.Powerups = {
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gray: [143,143,143] /* 1up */
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gray: [143,143,143] /* 1up */
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};
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};
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var lvl = JSON.parse(IO.slurp("lvl1.json"));
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var lvl = JSON.parse(IO.slurp("lvlsparse.json"));
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for (var row = 0; row < rows; row++) {
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for (var row = 0; row < rows; row++) {
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for (var col = 0; col < cols; col++) {
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for (var col = 0; col < cols; col++) {
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@ -99,16 +85,14 @@ for (var row = 0; row < rows; row++) {
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continue;
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continue;
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var brick = World.spawn(gameobjects['brick']);
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var brick = World.spawn(gameobjects['brick']);
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allbricks.push(brick);
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brick.powerup = function() {
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brick.powerup = function() {
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if (Math.random() < 0.1)
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if (Math.random() < 0.1)
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spawn_random_powerup(this.pos);
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spawn_random_powerup(this.pos);
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killbrick();
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if (this.instances === 1)
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wingame();
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};
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};
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bricks++;
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// brick.char.color = bcolor;
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// brick.char.color = bcolor;
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var startrow = lvlheight/2-bheight*2; // one brick gap between top and brick start
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var startrow = lvlheight/2-bheight*2; // one brick gap between top and brick start
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var x = -(cols/2) * bwidth;
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var x = -(cols/2) * bwidth;
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@ -117,21 +101,28 @@ for (var row = 0; row < rows; row++) {
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}
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}
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}
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}
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var flashtimer = timer.make(function() {
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if (gameobjects['brick'].instances.length === 0) {
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flashtimer.kill();
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return;
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}
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var idx = Math.randomint(gameobjects['brick'].instances.length);
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gameobjects['brick'].instances[idx].flash();
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flashtimer.time = Math.random_range(1,3);
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}, Math.random_range(1,3));
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var paddle = World.spawn(gameobjects['paddle']);
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var paddle = World.spawn(gameobjects['paddle']);
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paddle.extents = lvlwidth/2 - f.edge2d.thickness;
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paddle.extents = lvlwidth/2 - f.edge2d.thickness;
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paddle.lasership();
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paddle.pos = [0,-lvlheight/2+paddle.height*4];
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paddle.pos = [0,-lvlheight/2+paddle.height*4];
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paddle.setgrow(1);
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paddle.setgrow(3);
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let allballs = [];
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Gamestate.spawnball = function() {
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Gamestate.spawnball = function() {
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var bb = World.spawn(gameobjects['ball']);
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var bb = World.spawn(gameobjects['ball']);
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bb.pos = bb.pos.add([0,-200]);
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bb.pos = bb.pos.add([0,-200]);
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bb.velocity = [30,300];
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bb.velocity = [30,200];
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bb.draw_layer = 3;
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bb.draw_layer = 3;
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bb.tag = 'ball';
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bb.tag = 'ball';
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balls++;
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allballs.push(bb);
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}
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}
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var powerups = {};
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var powerups = {};
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@ -145,13 +136,32 @@ function mk_pup(color, fn, weight) {
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return o;
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return o;
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};
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};
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powerups.laser = mk_pup(Color.Arkanoid.Powerups.red, null);
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powerups.laser = mk_pup(Color.Arkanoid.Powerups.red, function() {
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powerups.enlarge = mk_pup(Color.Arkanoid.Powerups.blue, null);
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paddle.lasership();
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powerups.catch = mk_pup(Color.Arkanoid.Powerups.green, null);
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});
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powerups.slow = mk_pup(Color.Arkanoid.Powerups.orange, null);
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powerups.enlarge = mk_pup(Color.Arkanoid.Powerups.blue, function() { paddle.grow(); });
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powerups.break = mk_pup(Color.Arkanoid.Powerups.purple, null, 0.5);
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powerups.catch = mk_pup(Color.Arkanoid.Powerups.green, function() {
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powerups.disruption = mk_pup(Color.Arkanoid.Powerups.cyan, null);
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paddle.sticky = true;
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powerups.player = mk_pup(Color.Arkanoid.Powerups.gray, null, 0.5);
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});
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powerups.slow = mk_pup(Color.Arkanoid.Powerups.orange, function() {
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/* Slow all balls */
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gameobjects['ball'].instances.forEach(function(x) {
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x.velocity = x.velocity.scale(0.5);
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});
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});
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powerups.break = mk_pup(Color.Arkanoid.Powerups.purple, function() {
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clear_level();
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}, 0.5);
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powerups.disruption = mk_pup(Color.Arkanoid.Powerups.cyan, function() {
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var ball = gameobjects['ball'].instances[0];
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if (!ball) return;
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ball.instandup();
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ball.instandup();
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});
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powerups.player = mk_pup(Color.Arkanoid.Powerups.gray, function() {
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lives += 1;
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}, 0.5);
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function select_weighted(objs)
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function select_weighted(objs)
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{
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{
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@ -197,6 +207,7 @@ var last_powerup = {};
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function spawn_random_powerup(pos)
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function spawn_random_powerup(pos)
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{
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{
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if (gameobjects['upgrade_drop'].instances.length !== 0) return;
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var p = World.spawn(gameobjects['upgrade_drop']);
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var p = World.spawn(gameobjects['upgrade_drop']);
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p.pos = pos;
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p.pos = pos;
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@ -204,6 +215,8 @@ function spawn_random_powerup(pos)
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if (last_powerup === power)
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if (last_powerup === power)
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power = powerups.disruption;
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power = powerups.disruption;
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last_powerup = power;
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p.color = power.color;
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p.color = power.color;
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p.upgrade = power.fn;
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p.upgrade = power.fn;
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}
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}
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@ -222,8 +235,7 @@ function multiball(n) {
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function lostball()
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function lostball()
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{
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{
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balls--;
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if (gameobjects['ball'].instances.length === 0)
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if (balls === 0)
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lostlife();
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lostlife();
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};
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};
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},
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},
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input_o_pressed() {
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input_o_pressed() {
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/* Get all bricks and kill */
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clear_level();
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allbricks.forEach(x => x.kill());
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},
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},
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}
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}
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function clear_level() {
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var bricks = gameobjects['brick'].instances.slice();
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bricks.forEach(function(x) { x.kill(); });
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};
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function gamegui() {
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function gamegui() {
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GUI.column({
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GUI.column({
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items: [
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items: [
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GUI.text_fn(`${score}`),
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GUI.text_fn(`${score}`),
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GUI.text_fn("HIGH SCORE", {color: Color.red}),
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GUI.text_fn("HIGH SCORE", {color: Color.red}),
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GUI.text_fn(`${highscore}`),
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GUI.text_fn(`${highscore}`),
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GUI.text_fn(`BRICKS: ${gameobjects['brick'].instances.length}`),
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GUI.text_fn(`BALLS IN PLAY: ${gameobjects['ball'].instances.length}`),
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GUI.text_fn(`LIVES: ${lives}`),
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GUI.text_fn(`LIVES: ${lives}`),
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GUI.text_fn("YARKANOID", {color: [5,120,240,255]}),
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GUI.text_fn("YARKANOID", {color: [5,120,240,255]}),
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GUI.text_fn("ODPLOT GAMES"),
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GUI.text_fn("ODPLOT GAMES"),
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GUI.text_fn("[C] 2023"),
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GUI.text_fn("[C] 2023"),
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]
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]
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}).draw(Window.dimensions.scale([0.9,0.8]));
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}).draw(Window.dimensions.scale([0.8,0.8]));
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}
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}
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register_gui(gamegui);
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register_gui(gamegui);
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66
config.js
66
config.js
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@ -10,19 +10,6 @@ gameobject.clone("ball", {
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collide(hit) {
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collide(hit) {
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Sound.play("bump.wav");
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Sound.play("bump.wav");
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},
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},
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start() {
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this.velocity = [-10,-300];
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Player.players[0].control(this);
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},
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input_left_down() {
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/* Slow down */
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},
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input_right_down() {
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/* Speed up */
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},
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});
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});
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Color.Gameboy = {
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Color.Gameboy = {
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@ -47,14 +34,11 @@ gameobject.clone("brick", {
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flash:Resources.load("brick.png"),
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flash:Resources.load("brick.png"),
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}),
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}),
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points: 50,
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start() {
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start() {
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this.char.stop();
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this.char.stop();
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this.flash();
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this.flash();
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this.timer = timer.make(() => {
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this.flash();
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this.timer.time = Math.random_range(2,10);
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}, Math.random_range(2,10));
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this.char.color = Color.Rainbow.red;
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this.char.color = Color.Rainbow.red;
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},
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},
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return;
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return;
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this.powerup?.();
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this.powerup?.();
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this.timer.kill();
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this.kill();
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this.kill();
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},
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},
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});
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});
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@ -110,6 +93,9 @@ var paddle = gameobject.clone("paddle", {
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fpos.x = Math.clamp(fpos.x,-this.max_x,this.max_x);
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fpos.x = Math.clamp(fpos.x,-this.max_x,this.max_x);
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this.pos = fpos;
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this.pos = fpos;
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this.frame_vel = [0,0];
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this.frame_vel = [0,0];
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if (this.stickball)
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this.stickball.pos = this.pos.add(this.stickpos);
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},
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},
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physupdate(dt) { this.velocity = [0,0]; },
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physupdate(dt) { this.velocity = [0,0]; },
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@ -124,9 +110,6 @@ var paddle = gameobject.clone("paddle", {
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this.length = this.lengths[0];
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this.length = this.lengths[0];
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},
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},
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input_p_pressed() { this.grow(); },
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input_l_pressed() { Gamestate.spawnball(); },
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grow() {
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grow() {
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this.setgrow(this.growlvl + 1);
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this.setgrow(this.growlvl + 1);
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},
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},
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this.max_x = this.extents - (d.x*this.scale)/2;
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this.max_x = this.extents - (d.x*this.scale)/2;
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},
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},
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lasership() {
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this.laser = true;
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},
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shoot() {
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Log.warn("SHOOTING MISSILES");
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},
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sticky: false,
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stored_vel: [0,0],
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stickball: {},
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stickpos: [0,0],
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input_space_pressed() {
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if (this.sticky && this.stickball) {
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this.stickball.velocity = this.stored_vel;
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this.stickball = {};
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}
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if (this.laser) {
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this.shoot();
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}
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},
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collide(hit) {
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collide(hit) {
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if (!(hit.obj.from === 'ball')) return;
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if (!(hit.obj.from === 'ball')) return;
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var xdiff = hit.pos.x - this.pos.x;
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var xdiff = hit.pos.x - this.pos.x;
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// if (Math.sign(xdiff) === Math.sign(hit.obj.velocity)) return;
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var hitangle = xdiff/this.length - 0.5;
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var speed = Vector.length(hit.obj.velocity);
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hit.obj.velocity = [Math.cos(hitangle)*speed, Math.sin(hitangle)*speed];
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hit.obj.velocity = hit.obj.velocity.scale(-1);
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var oldvel = hit.obj.velocity;
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var oldvel = hit.obj.velocity;
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var scaler = Math.max(Math.abs(xdiff)/30, 1.05);
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var scaler = Math.max(Math.abs(xdiff)/30, 1.01);
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hit.obj.velocity = hit.obj.velocity.scale(scaler);
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hit.obj.velocity = hit.obj.velocity.scale(scaler);
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if (this.sticky) {
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this.stored_vel = hit.obj.velocity;
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hit.obj.velocity = [0,0];
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this.stickball = hit.obj;
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this.stickpos = hit.obj.pos.sub(this.pos);
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}
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},
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},
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});
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});
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@ -39,7 +39,7 @@
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],
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],
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"path": "ball.png"
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"path": "ball.png"
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},
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},
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"scale": 2.919193983078003,
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"scale": 1.5,
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"from": "gameobject"
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"from": "gameobject"
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},
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},
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"paddle": {
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"paddle": {
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@ -60,7 +60,7 @@
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]
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]
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},
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},
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"from": "gameobject",
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"from": "gameobject",
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"scale": 2.9100000858306885
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"scale": 1.5
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},
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},
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"breakoutfield": {
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"breakoutfield": {
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"from": "edge2d",
|
"from": "edge2d",
|
||||||
|
|
Loading…
Reference in a new issue