paddle
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14
config.js
14
config.js
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@ -52,11 +52,21 @@ var paddle = gameobject.clone("paddle", {
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collider: polygon2d.clone(),
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collider: polygon2d.clone(),
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img: sprite.clone(),
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img: sprite.clone(),
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speed: 10,
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speed: 1000,
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input_larrow_down() { this.input_a_down(); },
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input_a_down() {
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this.pos = this.pos.add([-1,0].scale(this.speed*Yugine.dt));
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},
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input_d_down() {
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this.pos = this.pos.add([1,0].scale(this.speed*Yugine.dt));
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},
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gamepad_ljoy_axis(v) {
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gamepad_ljoy_axis(v) {
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v[1] = 0;
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v[1] = 0;
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this.pos = this.pos.add(v.scale(this.speed));
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this.pos = this.pos.add(v.scale(this.speed*Yugine.dt));
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},
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},
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setup() {
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setup() {
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Player.players[0].control(this);
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Player.players[0].control(this);
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