texture scrolling
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parent
8bbf710a5c
commit
180b51993c
1
bugs.md
1
bugs.md
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@ -5,5 +5,6 @@
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* Implement pausing - stop updates on needed objects
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* Implement pausing - stop updates on needed objects
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* Add GUI layering
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* Add GUI layering
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* Add generic signal sending from C code based on strings
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* Add generic signal sending from C code based on strings
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- Specifically, want to monitor for screen change
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- Look up collision functions dynamically instead of with registry
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- Look up collision functions dynamically instead of with registry
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BIN
hexagon_pattern_gray.png
Normal file
BIN
hexagon_pattern_gray.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 211 B |
21
startmenu.js
21
startmenu.js
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@ -1,7 +1,6 @@
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var startgame = function()
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var startgame = function()
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{
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{
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run("breakout.js");
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run("breakout.js");
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options.tt.stop();
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Player.players[0].uncontrol(startcontroller);
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Player.players[0].uncontrol(startcontroller);
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unregister_gui(startmenu);
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unregister_gui(startmenu);
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};
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};
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@ -29,7 +28,7 @@ var options = GUI.column({
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hovered: {},
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hovered: {},
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});
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});
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options.tt = Tween.start(options, 'hovered', [colorshifter, colorshiftend], {time: 0.35, loop: "restart", whole: false, ease: Ease.quint.out});
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Tween.embed(options, 'hovered', [colorshifter, colorshiftend], {time: 0.35, loop: "yoyo", whole: false, ease: Ease.sine.out});
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var rainbowchain = [
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var rainbowchain = [
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[255,0,0,255],
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[255,0,0,255],
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@ -40,29 +39,35 @@ var rainbowchain = [
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[255,0,255,255],
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[255,0,255,255],
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];
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];
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//Tween.start(options.hovered, 'color', rainbowchain, {time: 4, loop: "circle", whole: true});
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var idx = 0;
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var idx = 0;
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var item = options.items[idx];
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var item = options.items[idx];
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item.selected = true;
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item.selected = true;
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var menuopts = {
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var menuopts = {
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superpos: [0,0],
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superpos: [0,0],
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color: [],
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};
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};
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Tween.start(menuopts, 'superpos', [Window.dimensions.scale([0.4,0.9]), Window.dimensions.scale([0.6,0.9])], {
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var stt = Tween.embed(menuopts, 'superpos', [Window.dimensions.scale([0.4,0.9]), Window.dimensions.scale([0.6,0.9])], {
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time: 1,
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time: 1,
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loop: "circle",
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loop: "circle",
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whole: false,
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whole: false,
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ease: Ease.cubic.inout
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ease: Ease.cubic.inout
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});
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});
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Tween.embed(menuopts, 'color', rainbowchain, {time: 1, loop: "circle", whole: false});
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var background_gui = GUI.image_fn({path:"hexagon_pattern_gray.png", color: Color.blue, width: Window.width, height: Window.height, image_repeat: true});
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Tween.embed(background_gui, 'image_repeat_offset', [[0,0], [1,1]], {time: 1, loop: "repeat"});
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function startmenu() {
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function startmenu() {
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GUI.text_fn("SUPER BREAKOUT", {font_size:6, anchor: [0.5,0.5]}).draw(menuopts.superpos);
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background_gui.draw([0,0]);
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stt.update_vals([Window.dimensions.scale([0.4,0.9]), Window.dimensions.scale([0.6,0.9])]);
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GUI.text_fn("SUPER BREAKOUT", {font_size:6, anchor: [0.5,0.5], color: menuopts.color}).draw(menuopts.superpos);
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options.draw(Window.dimensions.scale([0.5,0.5]).add([-25,0]));
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options.draw(Window.dimensions.scale([0.5,0.5]));
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GUI.image_fn({path:"arrow.png", anchor: [1,0.5]}).draw([item.bb.l, (item.bb.b + item.bb.t)/2].add([-3,1]));
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// GUI.image_fn({path:"arrow.png", anchor: [1,0.5]}).draw([item.bb.l, (item.bb.b + item.bb.t)/2].add([-3,1]));
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}
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}
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register_gui(startmenu);
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register_gui(startmenu);
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